Stellaris
Extra Buildings - Upgrades
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Mis à jour le : 25 oct. 2019 à 9h11

Version 1.4a

Updated to 2.5
Still works on 2.4

Mis à jour le : 21 oct. 2019 à 12h34

Version 1.4

Updated to 2.4

Mis à jour le : 10 aout 2019 à 9h35

Version 1.3b

Updated localisation

Mis à jour le : 10 aout 2019 à 9h12

Version 1.3a

Updated building icons to have resource in top right corner

Mis à jour le : 5 juin 2019 à 6h43

Version 1.3

Updated to support Stellaris 2.3
Updated AI weights

Mis à jour le : 27 mai 2019 à 14h38

Version 1.2a

Updated AI weights for tier 2+3 mineral, farming, and energy buildings. (Thanks 🅲🆁🅰🅽🅺🆈)

Changed tier 2+3 Mineral buildings to use Rare Crystals instead of Volatile Motes.

Mis à jour le : 28 janv. 2019 à 10h55

Version 1.2

Split Strategic Resources into a separate mod. Link

Added strategic resource costs to tier 2 and 3 Farms, Mines, and Power Plants.
Tier 2 Farms and Mines cost 10 Volatile Motes to build and have 1 for upkeep. (25build/2upkeep for tier3)
Tier 2 Power Plant costs 10 Rare Gases to build and 1 for upkeep. (25build/2upkeep for tier3)

Updated Geo-Thermal to Geothermal (Thanks Booperius)
Disabled Geothermal Power Plant and Deep-Core Mine on Habitats (Thanks KYDuck, This was never intended I blocked them wrong)

Mis à jour le : 19 déc. 2018 à 9h51

Version 1.1c

Fixed not being able to upgrade hydroponics farm to level 2 (Thanks Yoru)

Mis à jour le : 19 déc. 2018 à 4h01

Version 1.1b

Fix for colony types not taking the buildings this mod adds into account. (Thanks 10,000 IQ PLAYER)
Fixed broken description line for upgraded refinery building (Thanks H11DN-D4NG3R)

Mis à jour le : 15 déc. 2018 à 15h07

Version 1.1a

Fixed Advanced Stategic Resource Production Methods being available way earlier than it should be.