Stellaris
Extra Buildings - Upgrades
Mostrando 11-20 de 23 aportaciones
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Actualización: 25 OCT 2019 a las 9:11 a. m.

Version 1.4a

Updated to 2.5
Still works on 2.4

Actualización: 21 OCT 2019 a las 12:34 p. m.

Version 1.4

Updated to 2.4

Actualización: 10 AGO 2019 a las 9:35 a. m.

Version 1.3b

Updated localisation

Actualización: 10 AGO 2019 a las 9:12 a. m.

Version 1.3a

Updated building icons to have resource in top right corner

Actualización: 5 JUN 2019 a las 6:43 a. m.

Version 1.3

Updated to support Stellaris 2.3
Updated AI weights

Actualización: 27 MAY 2019 a las 2:38 p. m.

Version 1.2a

Updated AI weights for tier 2+3 mineral, farming, and energy buildings. (Thanks 🅲🆁🅰🅽🅺🆈)

Changed tier 2+3 Mineral buildings to use Rare Crystals instead of Volatile Motes.

Actualización: 28 ENE 2019 a las 10:55 a. m.

Version 1.2

Split Strategic Resources into a separate mod. Link

Added strategic resource costs to tier 2 and 3 Farms, Mines, and Power Plants.
Tier 2 Farms and Mines cost 10 Volatile Motes to build and have 1 for upkeep. (25build/2upkeep for tier3)
Tier 2 Power Plant costs 10 Rare Gases to build and 1 for upkeep. (25build/2upkeep for tier3)

Updated Geo-Thermal to Geothermal (Thanks Booperius)
Disabled Geothermal Power Plant and Deep-Core Mine on Habitats (Thanks KYDuck, This was never intended I blocked them wrong)

Actualización: 19 DIC 2018 a las 9:51 a. m.

Version 1.1c

Fixed not being able to upgrade hydroponics farm to level 2 (Thanks Yoru)

Actualización: 19 DIC 2018 a las 4:01 a. m.

Version 1.1b

Fix for colony types not taking the buildings this mod adds into account. (Thanks 10,000 IQ PLAYER)
Fixed broken description line for upgraded refinery building (Thanks H11DN-D4NG3R)

Actualización: 15 DIC 2018 a las 3:07 p. m.

Version 1.1a

Fixed Advanced Stategic Resource Production Methods being available way earlier than it should be.