Stellaris

Stellaris

Extra Buildings - Upgrades
Viser 11–20 av 23 bidrag
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Oppdatering: 25. okt. 2019 @ 9.11

Version 1.4a

Updated to 2.5
Still works on 2.4

Oppdatering: 21. okt. 2019 @ 12.34

Version 1.4

Updated to 2.4

Oppdatering: 10. aug. 2019 @ 9.35

Version 1.3b

Updated localisation

Oppdatering: 10. aug. 2019 @ 9.12

Version 1.3a

Updated building icons to have resource in top right corner

Oppdatering: 5. juni 2019 @ 6.43

Version 1.3

Updated to support Stellaris 2.3
Updated AI weights

Oppdatering: 27. mai 2019 @ 14.38

Version 1.2a

Updated AI weights for tier 2+3 mineral, farming, and energy buildings. (Thanks 🅲🆁🅰🅽🅺🆈)

Changed tier 2+3 Mineral buildings to use Rare Crystals instead of Volatile Motes.

Oppdatering: 28. jan. 2019 @ 10.55

Version 1.2

Split Strategic Resources into a separate mod. Link

Added strategic resource costs to tier 2 and 3 Farms, Mines, and Power Plants.
Tier 2 Farms and Mines cost 10 Volatile Motes to build and have 1 for upkeep. (25build/2upkeep for tier3)
Tier 2 Power Plant costs 10 Rare Gases to build and 1 for upkeep. (25build/2upkeep for tier3)

Updated Geo-Thermal to Geothermal (Thanks Booperius)
Disabled Geothermal Power Plant and Deep-Core Mine on Habitats (Thanks KYDuck, This was never intended I blocked them wrong)

Oppdatering: 19. des. 2018 @ 9.51

Version 1.1c

Fixed not being able to upgrade hydroponics farm to level 2 (Thanks Yoru)

Oppdatering: 19. des. 2018 @ 4.01

Version 1.1b

Fix for colony types not taking the buildings this mod adds into account. (Thanks 10,000 IQ PLAYER)
Fixed broken description line for upgraded refinery building (Thanks H11DN-D4NG3R)

Oppdatering: 15. des. 2018 @ 15.07

Version 1.1a

Fixed Advanced Stategic Resource Production Methods being available way earlier than it should be.