Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Instructions
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Uppdatering: 23 mar, 2019 @ 9:53

- Fix bug???

Uppdatering: 18 mar, 2019 @ 20:00

- Attempt to fix bug.

Uppdatering: 3 mar, 2019 @ 10:04

- Fixed a bug where edgework was calculated at the start of the bomb instead of upon pressing a button.

Uppdatering: 13 feb, 2019 @ 18:49

- Major change.
- Bug fixed. Enable Instructions again. (Please.)

Uppdatering: 11 feb, 2019 @ 17:47

- Added more solve/strike/start messages.
- Added Date of Manufactor, Randomized Time, and Time of Day widgets to the pool of edgework. Thanks River for helping with that.

Uppdatering: 11 feb, 2019 @ 9:57

- Removed ruleseed from the module.
- Added Two Factors, Port Types, Strikes, and Solved Modules to the pool of edgework possibilities.
- Major change, I guess? Since the module isn't bugged anymore?

Uppdatering: 19 jan, 2019 @ 9:35

- Logging should now work.
- Fixed a bug (potentially).
- Added more solve/strike/start messages.

Uppdatering: 1 jan, 2019 @ 23:33

- Fixed a bug involving interaction punches. Oops.
- Added more start/solve/strike messages...

Uppdatering: 27 dec, 2018 @ 9:48

- Added interaction punches.
- Added more solve/strike/start messages.

Uppdatering: 23 dec, 2018 @ 10:53

- Fixed a bug involving the first rule.
- Added more start/strike/solve messages.