Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
Wyświetlanie 41-50 z 61 pozycji
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Aktualizacja: 18 listopada 2018 o godz. 13:06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Aktualizacja: 17 listopada 2018 o godz. 16:41

Increased rudder drag in water by about 100%

Aktualizacja: 13 listopada 2018 o godz. 8:06

Aktualizacja: 12 listopada 2018 o godz. 20:55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Aktualizacja: 9 października 2018 o godz. 8:14

Aktualizacja: 4 października 2018 o godz. 7:46

-You can now dive a lot deeper
-some more fixes to control drum

Aktualizacja: 3 października 2018 o godz. 21:11

Some fixes with the controllable drum and made it a bit stronger

Aktualizacja: 3 października 2018 o godz. 12:35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Aktualizacja: 2 października 2018 o godz. 17:20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Aktualizacja: 24 września 2018 o godz. 7:53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.