Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
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更新:2018年11月18日 @ 13時06分

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

更新:2018年11月17日 @ 16時41分

Increased rudder drag in water by about 100%

更新:2018年11月13日 @ 8時06分

更新:2018年11月12日 @ 20時55分

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

更新:2018年10月9日 @ 8時14分

更新:2018年10月4日 @ 7時46分

-You can now dive a lot deeper
-some more fixes to control drum

更新:2018年10月3日 @ 21時11分

Some fixes with the controllable drum and made it a bit stronger

更新:2018年10月3日 @ 12時35分

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

更新:2018年10月2日 @ 17時20分

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

更新:2018年9月24日 @ 7時53分

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.