Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
41–50/61 bejegyzés mutatása
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Frissítés: 2018. nov. 18. @ 13:06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Frissítés: 2018. nov. 17. @ 16:41

Increased rudder drag in water by about 100%

Frissítés: 2018. nov. 13. @ 8:06

Frissítés: 2018. nov. 12. @ 20:55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Frissítés: 2018. okt. 9. @ 8:14

Frissítés: 2018. okt. 4. @ 7:46

-You can now dive a lot deeper
-some more fixes to control drum

Frissítés: 2018. okt. 3. @ 21:11

Some fixes with the controllable drum and made it a bit stronger

Frissítés: 2018. okt. 3. @ 12:35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Frissítés: 2018. okt. 2. @ 17:20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Frissítés: 2018. szept. 24. @ 7:53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.