Medieval Engineers
Water in Medieval Engineers
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Обновление: 18 ноя. 2018 г. в 13:06

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Обновление: 17 ноя. 2018 г. в 16:41

Increased rudder drag in water by about 100%

Обновление: 13 ноя. 2018 г. в 8:06

Обновление: 12 ноя. 2018 г. в 20:55

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Обновление: 9 окт. 2018 г. в 8:14

Обновление: 4 окт. 2018 г. в 7:46

-You can now dive a lot deeper
-some more fixes to control drum

Обновление: 3 окт. 2018 г. в 21:11

Some fixes with the controllable drum and made it a bit stronger

Обновление: 3 окт. 2018 г. в 12:35

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Обновление: 2 окт. 2018 г. в 17:20

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Обновление: 24 сен. 2018 г. в 7:53

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.