Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
Viser 21–30 av 61 bidrag
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Oppdatering: 15. sep. 2019 @ 8.26

Oppdatering: 2. sep. 2019 @ 11.31

Oppdatering: 7. mai 2019 @ 13.15

- added definition entries for the default tides. This is for when you want to mod a bigger water world

Oppdatering: 7. mai 2019 @ 13.12

Oppdatering: 15. apr. 2019 @ 13.21

-Treasure maps no longer point to under water locations
-Reworked angular drag. Now big light objects will have more drag and small heavy objects will have less drag.
Before angular drag was % based so very heavy grids where losing a lot of rotational energy regardless how big they where.

Oppdatering: 3. apr. 2019 @ 12.27

fixed banner sails

Oppdatering: 29. mars 2019 @ 14.52

Remote rope control drums now connect to your hands

Oppdatering: 22. mars 2019 @ 12.10

Oppdatering: 21. mars 2019 @ 14.20

added parallax to water and some small fixes

Oppdatering: 27. feb. 2019 @ 13.32