Medieval Engineers
Water in Medieval Engineers
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Обновление: 15 септ. 2019 в 8:26

Обновление: 2 септ. 2019 в 11:31

Обновление: 7 май 2019 в 13:15

- added definition entries for the default tides. This is for when you want to mod a bigger water world

Обновление: 7 май 2019 в 13:12

Обновление: 15 апр. 2019 в 13:21

-Treasure maps no longer point to under water locations
-Reworked angular drag. Now big light objects will have more drag and small heavy objects will have less drag.
Before angular drag was % based so very heavy grids where losing a lot of rotational energy regardless how big they where.

Обновление: 3 апр. 2019 в 12:27

fixed banner sails

Обновление: 29 март 2019 в 14:52

Remote rope control drums now connect to your hands

Обновление: 22 март 2019 в 12:10

Обновление: 21 март 2019 в 14:20

added parallax to water and some small fixes

Обновление: 27 февр. 2019 в 13:32