Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
Ergebnisse 21–30 von 61
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Update: 15. Sep. 2019 um 8:26

Update: 2. Sep. 2019 um 11:31

Update: 7. Mai 2019 um 13:15

- added definition entries for the default tides. This is for when you want to mod a bigger water world

Update: 7. Mai 2019 um 13:12

Update: 15. Apr. 2019 um 13:21

-Treasure maps no longer point to under water locations
-Reworked angular drag. Now big light objects will have more drag and small heavy objects will have less drag.
Before angular drag was % based so very heavy grids where losing a lot of rotational energy regardless how big they where.

Update: 3. Apr. 2019 um 12:27

fixed banner sails

Update: 29. Mrz. 2019 um 14:52

Remote rope control drums now connect to your hands

Update: 22. Mrz. 2019 um 12:10

Update: 21. Mrz. 2019 um 14:20

added parallax to water and some small fixes

Update: 27. Feb. 2019 um 13:32