Stellaris

Stellaris

Technology Ascendant
Viser 51–60 av 108 bidrag
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Oppdatering: 7. apr. 2019 @ 17.15

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Oppdatering: 5. apr. 2019 @ 17.08

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Oppdatering: 4. apr. 2019 @ 10.56

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Oppdatering: 1. apr. 2019 @ 13.44

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Oppdatering: 20. mars 2019 @ 7.59

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Oppdatering: 14. mars 2019 @ 20.55

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Oppdatering: 10. feb. 2019 @ 21.06

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Oppdatering: 9. feb. 2019 @ 12.19

  • Fixed outdated Final Frontier breakthrough tooltip

Oppdatering: 25. jan. 2019 @ 19.13

  • Literally Unplayable Typo

Oppdatering: 23. jan. 2019 @ 14.32

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks