Stellaris
Technology Ascendant
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Mis à jour le : 7 avr. 2019 à 17h15

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Mis à jour le : 5 avr. 2019 à 17h08

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Mis à jour le : 4 avr. 2019 à 10h56

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Mis à jour le : 1 avr. 2019 à 13h44

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Mis à jour le : 20 mars 2019 à 7h59

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Mis à jour le : 14 mars 2019 à 20h55

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Mis à jour le : 10 févr. 2019 à 21h06

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Mis à jour le : 9 févr. 2019 à 12h19

  • Fixed outdated Final Frontier breakthrough tooltip

Mis à jour le : 25 janv. 2019 à 19h13

  • Literally Unplayable Typo

Mis à jour le : 23 janv. 2019 à 14h32

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks