Stellaris

Stellaris

Technology Ascendant
1,449 条留言
Demognomicon 11 月 26 日 下午 8:02 
@starchitec Any news on an update? I understand you're busy of course. Just wondering.
JefMarmelad 11 月 23 日 上午 6:33 
it is cause a crash in my mod builds. btw one of the best mods in my opinion. Not too big. Not too boring. harmonious for absolutely any mod Builds. always add it. what a shame. I'll keep an eye out for updates.
starchitec  [作者] 11 月 17 日 上午 10:06 
That was just me badly phrasing something with a double negative. I like 4.0, I was responding to the previous comment that implied modders seem to be demotivated by it which does not apply to me.
perl 11 月 17 日 上午 9:45 
Just curious what don't you like about 4.0? I personally found it refreshing
starchitec  [作者] 11 月 17 日 上午 9:43 
I havent really been demotivated by 4.0 (I have really enjoyed what I have played of it), just more a spare time thing. If someone has interest in updating it faster than I can get to it, they are always welcome (this happened once before, OldEnt updated the mod when pdx made some major changes to how modifiers worked). Eventually Ill get around to it myself, but no promises on when. As a side note, most of the mod works just fine in the current version.
Wairui 11 月 16 日 下午 7:03 
starchitec:
Your mod 'Technology Ascendant' is a great creative addition to the game - something you've clearly put much time and care into over the first few years. I and think many players who come across this hidden gem, would love to use it.
Since the advent of Stellaris 4.x seemed to have demotivated many modders, have you considered maintenance alternatives for your mod work?... that maybe you could make the files available to modders who are actively playing 4.x and are willing to balance, integrate, and make your work compatible with 4.x? Thanks so much for your contribution with this mod.
Azurian 10 月 24 日 上午 10:24 
Seems like its working alright in 4.1
Ia Locin 10 月 12 日 上午 9:09 
Hi, i just wanted to know, that i love this mod and would be really looking forward to an updated version!
Solar-Eruption 10 月 2 日 下午 11:07 
Love this mod mate. Does it work in 4.1 and latter? The screenshots are a bit old.
Ice_Queen_Kallen 9 月 28 日 下午 10:40 
anything?
Demognomicon 9 月 26 日 下午 3:42 
@starchitec I am looking forward to the update, thank you!
07Gasimli 9 月 26 日 上午 9:34 
I NEEEED AN UPDATEEEE
starchitec  [作者] 9 月 23 日 上午 10:19 
Likely will have an update by the weekend.
Wairui 9 月 22 日 上午 11:10 
@MaulMachine I sincerely appreciate the hard work done by mod devs. But I don't understand why many are reticent about COMMUNICATING their future support for their mod(s).
Why force users to guess if the mod is abandoned, suspended, currently worked on, and so on? One or two lines expressing their intentions would encourage people to "chill" and give confidence to subscribe/follow the dev's mod.
MaulMachine 8 月 12 日 下午 1:38 
Do you honestly think starchitec hasn't noticed? Chill. Just posting 'do work' in the comment section is the thing that motivates modders the least, I promise.
asapas 8 月 12 日 上午 8:58 
it needs an update
vindictive182 8 月 4 日 上午 11:50 
I really miss this mod and your Masters of Nature mod. Looking forward to whenever you can update!
Hopair 8 月 3 日 下午 11:51 
Been using this since 2022, would love to see an update for it as its not compatible with the latest version. Top tier mod
Mohohoros 7 月 19 日 下午 6:42 
Jobs definitely haven't been updated, and there's lots of null references to the old migration system. The Foundation gives 1 job instead of 100, for example, which results in 0.01 Influence.
ZacharyBuilder 7 月 2 日 下午 9:49 
crashes on load up for me, both alone and with mods that help.
Mr.Manga 6 月 30 日 上午 11:04 
Ah ok
starchitec  [作者] 6 月 30 日 上午 7:34 
Thats not from this mod, this has no buildings.
Mr.Manga 6 月 30 日 上午 3:32 
Are all of the buildings from this mod supposed to work properly? Can’t seem to build the public information bureau(not sure if that’s what it’s called, but it gives 2 extra envoys.)
Vlad_1492 6 月 22 日 下午 6:24 
[BL]StarNerpo - how did you fix the psychohistorian count?
eqN 6 月 14 日 上午 4:57 
Absolutely love this mod!

Noticed a minor issue, "The Final Frontier" breakthrough lists a modifier as just "50%" and doesn't say what it does fully/correctly.
To clarify, this is only true for the event when you unlock the breakthrough. In the tech tree it seems to be looking alright.
[BL]StarNerpo 6 月 11 日 上午 10:20 
Please fix psycohistorians for 4.0
i will do it myself for now tho
starchitec  [作者] 6 月 2 日 上午 8:23 
well, psychohistory isnt really psychic- its being so good at math you can calculate the future, ala Hari Seldon. But yes, Ill need to adjust the jobs count
Nikal 6 月 1 日 上午 7:30 
Speaking of psychohistory, it should probably be limited to empires which have organic populations. As funny as it is, that determined exterminator shouldn't be psychic. ;P
jankosi 5 月 25 日 上午 10:47 
FYI psychohistory still gives 1 job instead of a 100.
Nikal 5 月 25 日 上午 4:23 
Also this one.

[12:09:01][effect.cpp:533]: Wrong scope for effect 'set_timed_pop_flag' at file: events/TechAscendant_flavor_events.txt line: 468
Current Scope: pop_group
Supported Scopes: pop
Nikal 5 月 23 日 下午 4:43 
Just a small error:

[01:35:00][trigger.cpp:479]: Wrong scope for trigger 'has_pop_flag' at file: events/TechAscendant_flavor_events.txt line: 459
Current Scope: pop_group
Supported Scopes: pop
xtera907 5 月 16 日 下午 9:46 
We apologize for the inconvenience. Thank you.
Your mods are the best. I have always enjoyed them very much. Thanks again.
starchitec  [作者] 5 月 16 日 下午 5:45 
hmm, that should not cause a CTD (often the error log wont show the actual cause of a CTD, just unrelated errors), its just missing a variable, which sometimes happens but should be harmless.

That said I am still waiting for the update cycle to calm down a bit to try a 4.0 playthrough myself, so Ill look at improving things then (including the version number)
xtera907 5 月 16 日 下午 12:31 
Hello. I always enjoy your wonderful mods!
I have just had a CTD and would like to report the error log.
The non-alphabetic characters in the following error logs are the Japanese equivalents of the NPC's country name.
[03:44:15][variable_values.cpp:236]: Variable breakthroughs is not set for scoped country 'ズカッカン統一星系集団' at file: common/technology/TechAscendant_tech.txt line: 109
Wairui 5 月 14 日 下午 5:34 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
MaulMachine 5 月 12 日 下午 7:22 
Indeed, it's a standby for me.
Wairui 5 月 12 日 下午 7:20 
starchitec, thanks so much for this mod v.4.0!
Smokehouse03 5 月 11 日 下午 12:30 
Looks like the one on paradox mods is 3.11 and contains only the descriptor file, do you have a github i could download it from or similar?
starchitec  [作者] 5 月 11 日 上午 11:04 
There was an older version on paradox mods but it looks like its been flagged? There are also some copies on there not maintained by me (if I maintain them, I usually forget about it).
Smokehouse03 5 月 10 日 下午 8:29 
is there a legacy 3.14 version?
Them8 5 月 6 日 上午 4:34 
Nice wonderful you got this updated so fast. Love this mod!
syraphim777 5 月 6 日 上午 1:17 
"Living SS" for me - its some Transformers - scentient II in Living Metal corpus. Bioships not scentient. And it good breakthorugh, mb up this as tech for using Living Metal (not simply mining it, but create in spec bilding from TRULY BIG amount of energy and alloys.)
Dragon352 5 月 5 日 下午 11:30 
I love this mod; hope your able to smoothly implement more things/fixs/etc!
MaulMachine 5 月 5 日 下午 8:14 
Indeed, keeping this alive is much appreciated.
Gniwii 5 月 5 日 下午 6:47 
WoW always loved this mod and masters of nature, thanx so much for the continued support of others enjoyment!
starchitec  [作者] 5 月 5 日 上午 9:05 
preliminary update for 4.0- this should be working. Currently the old breakthorugh "Living Space Ships" is disabled (you just will never roll it), since thats basically obsolete with bioships. Coming up with a replacement for the voidcraft breakthrough once I get a bit more time with the new system. Let me know if you run into anything I missed in the update.
starchitec  [作者] 5 月 2 日 上午 9:05 
added, thanks
卡尔文迪斯梅特 5 月 1 日 上午 4:27 
I made a new Chinese localization translation is here.Could you please add a link?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108330591
Skylord 3 月 6 日 上午 12:39 
Thank you very much I spent like three hours trying to guess the correct commands but couldn't get it

And for anyone looking:
100 nanofabricators
200 matter replicators
300 living starships
400 inertialess drive
500 predictive quantum mechanics
600 temporal shielding
700 contained singularity
900 psychohistory
1000 universal translators
1100 the final frontier
1200 grand strategy simulations
1300 deus ex machina
starchitec  [作者] 3 月 5 日 下午 9:31 
`event TechAscendant.100` (or 200, 300, 400... up to 1300) will give you the event that gives you that tech as a research option for each different tech. To instant research it I think you can do `finish_research` Offhand I dont know remember which number is which tech, but there are only 13 so you can try them fairly quick.