Stellaris

Stellaris

Technology Ascendant
Näytetään 51–60 / 108
< 1 ... 4  5  6  7  8 ... 11 >
Päivitys: 7.4.2019 klo 17.15

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Päivitys: 5.4.2019 klo 17.08

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Päivitys: 4.4.2019 klo 10.56

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Päivitys: 1.4.2019 klo 13.44

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Päivitys: 20.3.2019 klo 7.59

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Päivitys: 14.3.2019 klo 20.55

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Päivitys: 10.2.2019 klo 21.06

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Päivitys: 9.2.2019 klo 12.19

  • Fixed outdated Final Frontier breakthrough tooltip

Päivitys: 25.1.2019 klo 19.13

  • Literally Unplayable Typo

Päivitys: 23.1.2019 klo 14.32

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks