Medieval Engineers

Medieval Engineers

Rails Core
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Uppdatering: 21 feb, 2021 @ 15:46

Make new rotational physics model the default
This physics model converges instantly, instead of taking multiple ticks.

Uppdatering: 20 feb, 2021 @ 20:01

Uppdatering: 15 jan, 2021 @ 23:01

Disable group system
Add synchronization to BendyComponent to fix concurrency issues

Uppdatering: 24 okt, 2020 @ 18:17

Uppdatering: 22 okt, 2020 @ 17:34

Uppdatering: 17 okt, 2020 @ 14:23

Don't perform group operations on clients

Uppdatering: 15 okt, 2020 @ 22:48

Revert deactivation

Uppdatering: 15 okt, 2020 @ 19:46

Tune deactivation parameters
https://github.com/Equinox-/MedievalEngineersRails/commit/47ab57b95efc38da996944ae376761c22f712a48

Uppdatering: 15 okt, 2020 @ 17:44

Physics deactivation
Integrate with group system to prevent rails from unloading without their bogie and switch controllers from unloading without their rails
Fix missing switch turnoffs at high speed
Add debug draw pane (Alt+F12 on creative world)

https://github.com/Equinox-/MedievalEngineersRails/compare/45fe6f33d543f9a9f95a3c27bfc76f9cc2d5b50e...14689f3e28a8c6db638c05011c9f2b200257b40e

Uppdatering: 23 feb, 2020 @ 7:34

Fix for change to EqCore