Medieval Engineers

Medieval Engineers

Rails Core
Se afișează 41-50 din 102 intrări
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Actualizare: 21 febr. 2021 @ 15:46

Make new rotational physics model the default
This physics model converges instantly, instead of taking multiple ticks.

Actualizare: 20 febr. 2021 @ 20:01

Actualizare: 15 ian. 2021 @ 23:01

Disable group system
Add synchronization to BendyComponent to fix concurrency issues

Actualizare: 24 oct. 2020 @ 18:17

Actualizare: 22 oct. 2020 @ 17:34

Actualizare: 17 oct. 2020 @ 14:23

Don't perform group operations on clients

Actualizare: 15 oct. 2020 @ 22:48

Revert deactivation

Actualizare: 15 oct. 2020 @ 19:46

Tune deactivation parameters
https://github.com/Equinox-/MedievalEngineersRails/commit/47ab57b95efc38da996944ae376761c22f712a48

Actualizare: 15 oct. 2020 @ 17:44

Physics deactivation
Integrate with group system to prevent rails from unloading without their bogie and switch controllers from unloading without their rails
Fix missing switch turnoffs at high speed
Add debug draw pane (Alt+F12 on creative world)

https://github.com/Equinox-/MedievalEngineersRails/compare/45fe6f33d543f9a9f95a3c27bfc76f9cc2d5b50e...14689f3e28a8c6db638c05011c9f2b200257b40e

Actualizare: 23 febr. 2020 @ 7:34

Fix for change to EqCore