Medieval Engineers

Medieval Engineers

Rails Core
Ergebnisse 41–50 von 102
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Update: 21. Feb. 2021 um 15:46

Make new rotational physics model the default
This physics model converges instantly, instead of taking multiple ticks.

Update: 20. Feb. 2021 um 20:01

Update: 15. Jan. 2021 um 23:01

Disable group system
Add synchronization to BendyComponent to fix concurrency issues

Update: 24. Okt. 2020 um 18:17

Update: 22. Okt. 2020 um 17:34

Update: 17. Okt. 2020 um 14:23

Don't perform group operations on clients

Update: 15. Okt. 2020 um 22:48

Revert deactivation

Update: 15. Okt. 2020 um 19:46

Tune deactivation parameters
https://github.com/Equinox-/MedievalEngineersRails/commit/47ab57b95efc38da996944ae376761c22f712a48

Update: 15. Okt. 2020 um 17:44

Physics deactivation
Integrate with group system to prevent rails from unloading without their bogie and switch controllers from unloading without their rails
Fix missing switch turnoffs at high speed
Add debug draw pane (Alt+F12 on creative world)

https://github.com/Equinox-/MedievalEngineersRails/compare/45fe6f33d543f9a9f95a3c27bfc76f9cc2d5b50e...14689f3e28a8c6db638c05011c9f2b200257b40e

Update: 23. Feb. 2020 um 7:34

Fix for change to EqCore