Transport Fever
Track Design Patterns
Показані результати 11–20 із 24
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Оновлено: 14 лип. 2019 о 11:39

Added switch to toggle off/on free tracks

Оновлено: 4 січ. 2019 о 0:42

Fix of crash when noise barrier is selected

Оновлено: 13 груд. 2018 о 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Оновлено: 29 жовт. 2018 о 13:45

Fine tune on tunnel entry

Оновлено: 27 жовт. 2018 о 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Оновлено: 18 верес. 2018 о 11:22

Fixed crashes when choosing length x 1000 = 1

Оновлено: 17 верес. 2018 о 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Оновлено: 2 верес. 2018 о 16:04

* Fixed crashes on tunnel entry

Оновлено: 2 верес. 2018 о 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Оновлено: 28 квіт. 2018 о 15:06

* CommonAPI support