Transport Fever

Transport Fever

Track Design Patterns
Visualizzazione di 11-20 elementi su 24
< 1  2  3 >
Aggiornamento: 14 lug 2019, 11:39

Added switch to toggle off/on free tracks

Aggiornamento: 4 gen 2019, 0:42

Fix of crash when noise barrier is selected

Aggiornamento: 13 dic 2018, 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Aggiornamento: 29 ott 2018, 13:45

Fine tune on tunnel entry

Aggiornamento: 27 ott 2018, 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Aggiornamento: 18 set 2018, 11:22

Fixed crashes when choosing length x 1000 = 1

Aggiornamento: 17 set 2018, 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Aggiornamento: 2 set 2018, 16:04

* Fixed crashes on tunnel entry

Aggiornamento: 2 set 2018, 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Aggiornamento: 28 apr 2018, 15:06

* CommonAPI support