Transport Fever

Transport Fever

Track Design Patterns
Ergebnisse 11–20 von 24
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Update: 14. Jul. 2019 um 11:39

Added switch to toggle off/on free tracks

Update: 4. Jan. 2019 um 0:42

Fix of crash when noise barrier is selected

Update: 13. Dez. 2018 um 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Update: 29. Okt. 2018 um 13:45

Fine tune on tunnel entry

Update: 27. Okt. 2018 um 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Update: 18. Sep. 2018 um 11:22

Fixed crashes when choosing length x 1000 = 1

Update: 17. Sep. 2018 um 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Update: 2. Sep. 2018 um 16:04

* Fixed crashes on tunnel entry

Update: 2. Sep. 2018 um 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Update: 28. Apr. 2018 um 15:06

* CommonAPI support