Transport Fever

Transport Fever

Track Design Patterns
Visar 11–20 av 24 poster
< 1  2  3 >
Uppdatering: 14 jul, 2019 @ 11:39

Added switch to toggle off/on free tracks

Uppdatering: 4 jan, 2019 @ 0:42

Fix of crash when noise barrier is selected

Uppdatering: 13 dec, 2018 @ 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Uppdatering: 29 okt, 2018 @ 13:45

Fine tune on tunnel entry

Uppdatering: 27 okt, 2018 @ 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Uppdatering: 18 sep, 2018 @ 11:22

Fixed crashes when choosing length x 1000 = 1

Uppdatering: 17 sep, 2018 @ 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Uppdatering: 2 sep, 2018 @ 16:04

* Fixed crashes on tunnel entry

Uppdatering: 2 sep, 2018 @ 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Uppdatering: 28 apr, 2018 @ 15:06

* CommonAPI support