Transport Fever

Transport Fever

Track Design Patterns
Viser 11-20 af 24 forekomster
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Opdatering: 14. juli 2019 kl. 11:39

Added switch to toggle off/on free tracks

Opdatering: 4. jan. 2019 kl. 0:42

Fix of crash when noise barrier is selected

Opdatering: 13. dec. 2018 kl. 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Opdatering: 29. okt. 2018 kl. 13:45

Fine tune on tunnel entry

Opdatering: 27. okt. 2018 kl. 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Opdatering: 18. sep. 2018 kl. 11:22

Fixed crashes when choosing length x 1000 = 1

Opdatering: 17. sep. 2018 kl. 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Opdatering: 2. sep. 2018 kl. 16:04

* Fixed crashes on tunnel entry

Opdatering: 2. sep. 2018 kl. 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Opdatering: 28. apr. 2018 kl. 15:06

* CommonAPI support