全面战争:战锤3

全面战争:战锤3

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Warlords of Cathay: Cathay Subfactions
   
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7 月 1 日 下午 6:25
7 月 9 日 下午 2:57
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Warlords of Cathay: Cathay Subfactions

在 Fizzle_Boom25 的 1 个合集中
Fizzle Boom Sub-Factions
11 件物品
描述
Introduction
This mod splits off Cathayan rebels into their own sub-faction. Rebels have access to new units and buildings and have a reworked garrison. Main factions are unchanged (for the purposes of this mod the Celestial Loyalists are a "main" faction) and minor loyalist factions lose access to some elite units. I also added bonuses to each faction through faction leader traits and other faction-wide effects.

Faction Leader Traits
Celestial General
Melee Attack: +3 for Jade Warriors
Melee Defense: +3 for Jade Warriors
Recruit Rank: +2 for all units
Dragon-Blooded Shugengan
Armor: +20 (faction leader)
Weapon Strength: +20% (faction leader)
Public Order: +2 (all provinces)
Magistrate
Growth: +10 (all provinces)
Hero Action Success Chance: +10%
Income from all buildings: +10%

Sub-faction Summaries
Rebels
Units: Peasant Units, Bandit Swordsmen (new), Bandit Archers (new), Mercenaries (new), Grenadiers, Iron Hail Gunners, Artillery, War Compass/Drum, Ogre Maneaters, Sabretusks

Rebels and bandits of Cathay. They have access to new bandit units and mercenary versions of Jade Warriors. Each mercenary variant has slightly better combat stats than their Jade Warrior equivalent, but lower leadership and they do not count for Yin/Yang. Mercenaries also have lower recruit cost, but higher upkeep.

Factions: Burning Wind Nomads, Dissenter Lords of Jinshen, Rebel Lords of Nan Yang, Slaves of Zharr [TOW], Silver Road Bandits [TOW]
Nippon
Units: Everything except constructs. Also added bandit swordsmen and archers.

Merged the magical tower and celestial barracks buildings and added bandits to be recruited from ports.

Factions: Sanyo Clan [IEE], The Chosen [IEE], Okumoto Clan [IEE]
Minor Factions
Units: Everything except Longma Rides and Celestial Dragon Guard

Minor loyalist factions. Mostly unchanged, they just lack access to some of the more elite Cathay units.

Factions: Eastern River Lords, Imperial Wardens, Jade Custodians, Sea Dragons Castaways [TOW], Agents of the Moon [TOW]

Compatibility
Rebel factions use a new military group for this mod. That means, any mod that adds new units won't automatically apply to them. I have to manually add those units to the military group. The following mods are currently supported:
-Landmarks of Legend
-Landmarks of Eternity
-Immortal Landmarks
-Dead's Cathay units
-Whc's Cathay Unit Pack
-Walk with the Dragon
-Roar of the Jade Sea
Let me know what other mods you would like supported in the comments.

Other Subfaction Mods
-Empire: Planned
-Dwarfs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3461049488
-Greenskins: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446809693
-Vampires: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3473512199
-Bretonnia: No plans
-Wood Elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3290225744
-Beastmen: No plans
-Warriors of Chaos: No plans
-Norsca: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3439077222
-High Elves: Planned (Colonist factions)
-Dark Elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3529886662
-Skaven: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454605611
-Lizardmen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3489986082
-Tomb Kings: No plans
-Vampire Coast: Planned (Living Pirates faction)
-Kislev: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3464916787
-Cathay: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3514225945
-Ogres: No plans
-Chaos Dwarfs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3508127542
-Demons of Chaos: Planned (Mortals vs Immortals)
30 条留言
Fizzle_Boom25  [作者] 8 月 25 日 上午 11:18 
Thanks! and I'll think about adding some more units to them next time I work on this. I didn't want to overuse Ogre mercenaries, so I like your idea of mixing in hobgoblins, too.
Rincewind322 8 月 25 日 上午 10:53 
Just played a brief rebel campaign, very fun and nicely different from loyalist Cathayan factions. Perhaps they could get a couple heavier Ogre units (like leadbelchers or even a stonehorn) or maybe Hobgoblins as mercenaries, to give them a little more late game punching power and more options in the early game?
Fizzle_Boom25  [作者] 8 月 7 日 上午 11:58 
I generally try to avoid new units, but I removed a lot of units from rebels and I felt they needed something different to stand out from loyalists.

Are you worried about balance or compatibility? I tried to keep them close to vanilla units for balance. Not much I can do about compatibility though without submods unfortunately.
Easy AI 8 月 6 日 下午 6:16 
Man this would be neat without adding new units
Fizzle_Boom25  [作者] 7 月 13 日 下午 10:18 
That's something I to do more often, and I'll look for more opportunities as I go back and make changes. In my WIP Dark Elf mod, every unit has a landmark or rare resource that you can recruit it at if you can't recruit it normally. Thanks for your feedback!
Kill with Fire 7 月 13 日 下午 7:41 
Thank you! I agree it would be kinda weird for them to have the Wuxing War Compass, but the idea of having it as a pinnacle unit you strive for all campaign to get access to tickled me a bit too much to not go for it, especially since normally you don't want it too much.
Fizzle_Boom25  [作者] 7 月 9 日 下午 1:24 
I have RPFM open and there is not a landmark like that. I'll make it so you can recruit the Compass from The Grand Observatory next update.
Fizzle_Boom25  [作者] 7 月 9 日 下午 1:17 
Yes, theoretically they can still recruit it from a landmark, but they can't recruit it normally. I haven't checked if there are any landmarks that let you recruit them though.

I'm not sure whether the Compass fits in with the rest of the rebel roster. I think the War Drum is a nice thematic addition to a peasant heavy army. The Compass feels like a rare artifact that the rebels might steel (by capturing a city with the right landmark).

That's just my gut reaction, I could change my mind on it. I'll also check later and add it to and landmark if it can't be recruited from one already.
Kill with Fire 7 月 9 日 上午 10:21 
The rebels have no access to the Wuxing War Compass, only the War Drum, at least playing as the Silver Road Bandits in The Old World.
Fizzle_Boom25  [作者] 7 月 7 日 下午 1:19 
Yes and no. I don't think there would be any hard conflicts, but the new units probably need a patch to be balanced for SFO. If anyone wants to make a patch, you have my permission, but I don't plan on making one myself.