全面战争:战锤3

全面战争:战锤3

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The Land, the People, the State: Kislev Subfactions
   
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4 月 16 日 上午 6:58
7 月 6 日 下午 1:10
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The Land, the People, the State: Kislev Subfactions

在 Fizzle_Boom25 的 1 个合集中
Fizzle Boom Sub-Factions
11 件物品
描述
Introduction
This mod splits up Kislev into three sub-factions. One representing the land, one for the people, and one for the state. Each sub-faction has a limited roster and set of available buildings, but also receives buffs to support a certain playstyle.

Sub-faction Summaries
The Land
Units: Warriors, Kossars, Akshina, Dervishes, Horse Archers, Things in the Woods, Incarnate Element of Beasts,Snow Leopard, Frost Wyrm, Elemental Bear

The Land sub-factions are led by a Druzhina who receives the following faction leader traits:
-Causes attrition to enemies in their territory (note: this is Kislev winter attrition, which effects armies in encamped or raiding stances)
-Campaign movement range: +15%
-Charge bonus for horsemen: +20%
-Ammo for horsemen: +100%
-Unit capacity for horsemen: +100 (requires my unit cap mod)

In addition, these factions can not build walls, instead relying on attrition and mobile armies to defend their territory.

Factions: Ungol Kindred, Brotherhood of the Bear (can also recruit War Bear Riders), Rota of the Dawn [TOW], Chattel of Zharr [TOW]

The People
Units: Warriors, Kossars, Armoured Kossars, Dervishes, Horse Archers, Winged Lancers, War Sleds, Little Grom

Main settlement buildings for these factions give a bonus to devotion and reduced upkeep for kossars. The bonuses decrease as the settlement is upgraded.

TOW factions are led by an Ice Witch who receives the following faction leader traits:
-+5 Melee Attack, Melee Defense for Ice Guard
-Local recruitment capacity: +1
-Can recruit Ice Guard, Snow Leopard, Frost Wyrm, and Elemental Bear

Factions: The Great Orthodoxy, Druzhina Enclave, Heldegrad [TOW], Peasant Council [TOW], Wheatland Colonies [TOW]

The State
Units: Warriors, Kossars (w/o spears), Armoured Kossars, Tzar Guard, Streltsi, Winged Lancers, Griffon Legion, War Sleds, Little Grom

The State sub-factions are led by a Boyar who receives the following faction leader traits:
-Recruit rank: +5 for Boyar lords
-Growth: +10 for all provinces
-Lance formation for Winged Lancers and Griffon Legion

They also unlock Winged lancers at tier 2 instead of tier 3

Factions: The Ice Court, Ursun Revivalists, Ropsmenn Clan, Dervingard Garrison [TOW], Order of the Winter Sun [TOW], Boyar Assembly [TOW], Tzaryovshchina [TOW]

Other Subfaction Mods
-Empire: Planned
-Dwarfs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3461049488
-Greenskins: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446809693
-Vampires: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3473512199
-Bretonnia: No plans
-Wood Elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3290225744
-Beastmen: No plans
-Warriors of Chaos: No plans
-Norsca: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3439077222
-High Elves: Planned (Colonist factions)
-Dark Elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3529886662
-Skaven: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454605611
-Lizardmen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3489986082
-Tomb Kings: No plans
-Vampire Coast: Planned (Living Pirates faction)
-Kislev: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3464916787
-Cathay: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3514225945
-Ogres: No plans
-Chaos Dwarfs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3508127542
-Demons of Chaos: Planned (Mortals vs Immortals)
23 条留言
Rincewind322 8 月 7 日 下午 12:21 
*clapping emoji* i came here to use horse archers and never run out of ammo, and im NOT out of ammo *clapping emoji*
Fizzle_Boom25  [作者] 7 月 7 日 上午 10:54 
That's a good idea. I already did something similar for Orcs or Goblins and Wez Speshul where only forest goblin tribes can recruit the forest goblins added by that mod, etc... I'll do the same for Dead's Kislev mod when I get a chance.
GrumpyBadger 7 月 7 日 上午 9:40 
This seems like it would really tie in well with Dead's Kislev mod, that adds some more units so you can have thematic "Ungol" (Land) and "Gospodar" (State) armies. I don't know if you can work in something with that like I believe the Hobgoblin Khan's faction allows extra Hobgoblins from mods.

Not sure how easy it would be, but throwing it out there if you were unaware.
Gaucho 7 月 7 日 上午 6:35 
Yes!, I just saw that you planned for a living pirates faction, I have been waiting for one for so long.
Fizzle_Boom25  [作者] 4 月 25 日 下午 6:52 
New update: Added playable factions: The Great Orthodoxy is a People sub-faction and The Ice court and the Ursun Revivalists are State sub-factions (no changes to the Daughters of the Forest, but they're basically a Land sub-faction already). I also modified the People faction so their upkeep and devotion bonuses apply to settlements instead of thru faction leader traits.
eduacicab70 4 月 23 日 上午 9:40 
I saw that many of the expedition sub-factions have innovation units, i just needed to play more xd. Thanks
Fizzle_Boom25  [作者] 4 月 22 日 上午 9:56 
Next up are lizardmen. I'm planning on doing a feral sub-faction, a temple-city sub-faction, a skink sub-faction, a saurus sub-faction for Kroq-Gar, and a few unique ones. I also finished vampire counts, but I'm not happy with it, so I want to redo it.

Which dwarf factions do you think should be Innovation? I'm trying to limit Tradition and Innovation sub-factions to ones that live in their ancestral home. The rest are Expedition sub-factions.

And your English is perfectly fine.
eduacicab70 4 月 22 日 上午 8:07 
after the rework wich race is next? Also, could you add more innovation dwarf factions for TOW? Sorry for bad english.
Fizzle_Boom25  [作者] 4 月 21 日 下午 4:14 
Currently, the only change for playable factions is I removed the hag witch building from all except Ostankya.

I'm planning to rework the People sub-faction. Once I do that, I'll make Kostaltyn fall into that category and Boris and Katarina will be State factions. Ostankya already more or less matches what I have for Land factions, so no changes for her.
Dr Charko 4 月 21 日 下午 3:35 
So this doesn't affect the playable factions?