全面战争:战锤3

全面战争:战锤3

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Orcs or Goblins II
   
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3 月 17 日 下午 4:30
9 月 25 日 上午 9:11
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Orcs or Goblins II

在 Fizzle_Boom25 的 1 个合集中
Fizzle Boom Sub-Factions
11 件物品
描述
Introduction
This mod is a complete remake of my original Orcs or Goblins mod. The idea is the same, to break up the Greenskins faction into multiple sub-factions, but the underlying methods are completely different. Previously, I was limited to just orc or goblin sub-factions, but now, there can be as many sub-factions as their are factions. Most factions in this mod are divided into forest goblins, night goblins, wolf goblins, regular goblins, slave revolts, and orcs (savage orcs are already their own subculture in vanilla). Each sub-faction is only able to recruit units associate with their sub-faction as well as some shared units.

How it Works
I edited what buildings each faction can build and what units each faction can recruit from each building. That allows me to make each faction have a unique set of units they can build. I also added new units such as giant spiders for forest goblins and blood vultures for the Vulchaz tribe.

In addition, I created a faction leader trait for generic Orc Warbosses and Goblin Great Shamans.
Orc Warboss:
+10% Melee Attack for Lords and Heroes
+5% Movement Speed for Orc Boyz
-5% Recruitment Cost

Goblin Great Shamans
+15% Ambush Success Chance
+25% Replenishment
+50% Ammo for Wolf Riders
+30 Charge Bonus for Wolf Riders

Sub-faction Summaries
Forest Goblins
Units: Basic goblin infantry, spider riders, Arachnarok spiders, giant spiders, spider hatchlings, trolls, and giants.

Forest goblins are the only sub-faction that can build the forest beasts chain which now also allows you to recruit spider hatchlings, giant spiders and lava spiders. The forest beasts chain also provides stalk for all units in the province.

Tribes: Leaf Cutterz Tribe, Creeping Death, Black Venom, Black Pit, Cluster Eye Tribe, Black Spider Tribe [TOW], Bloodfeather Tribe [TOW], Cluster Eye Tribe [TOW], Gloomfang Tribe [TOW], Speaking Trees [IEE]

Night Goblins
Units: Night goblins, basic goblin infantry, squigs, goblin artillery, trolls, and giants.

Night goblins are the only sub-faction that can recruit night goblins and the only one that can build the squig chain which now also allows you to recruit soopa-squigs.

Tribes: Crooked Moon, Crooked Moon Mutinous Gitz, Red Eye, Bloody Spearz (can also recruit orcs), Burning Face Tribe [TOW]

Wolf Goblins
Units: Basic Goblin Infantry, Wolf Riders, Wolf Chariots, Wolves, Goblin Artillery, Trolls, and Giants

Wolf Goblins are the skirmish cavalry sub-faction. They get a larger charge bonus and ammo boost and are able to recruit wolf packs. In a future update, I plan to give them a higher tier wolf cavalry unit.

Tribes: Moon Howlerz, Drippin Fangs, Scabby Eye, Da Howlaz Tribe [TOW], Da Howlaz [We'z Speshul], Yellow Eye Tribe [TOW], Vulchaz Tribe [TOW]

Hobgoblins
Units: Goblin and Orc Laborers, Hobgoblin Infantry, Hobgoblin Cavalry, Hobgoblin Artillery, Trolls, and Giants

Hobgoblins use the Chaos Dwarf military group and can build the hobgoblin building. Should be automatically compatible with most hobgoblin unit mods.

Tribes: Tusked Sunz (Renamed to Yellow Wolf Clan), Nag Rippers [TOW/IEE], Grag a Mugar Clan [TOW]

Regular Goblins
Units: Basic Goblin Infantry, Wolf Riders, Pump Wagons, Goblin Artillery, Trolls, Giants, and Rogue Idols

These represent the other goblin tribes that aren't represented by one of the above. I'm open to suggestions on how to flush any of them out.

Tribes: Broken Axe (can recruit all goblins), Teef Snatchaz, Broken Nose, Rusty Daggaz Tribe [TOW], Skull Crag, Stitched Skullz Tribe [TOW], Reavaz Tribe [TOW], Red Cloud (can also recruit gnoblars), Grey Hag Tribe [TOW] (can also recruit gnoblars), Bog Creepers Tribe [TOW]

Slave Revolts
Units: Basic Orc Infantry, basic Goblin Infantry, Trolls, Giants, Orc/Goblin Laborers (required Chaos Dwarves DLC)

These represent the various dark elf and chaos dwarf slave revolts.

Tribes: Da Cage Breakaz, Broken Chainz, Slaves of Zharr

Orcs
Units: Goblins (swords), Orc Infantry, Orc Cavalry/Chariots, Trolls, Giants, and Rogue Idols

All orc tribes. Have access to the full orc roster, monsters, and some goblins.

Grimgor's Waagh, Bonerattlaz, Arachnos (can also recruit spiders), Red Fangs, Skullsmasherz, Dark Land Orcs, Bad Axes Tribe [TOW], Necksnappers Tribe [TOW], Red Shield Tribe [TOW], Deff Grindaz Tribe [TOW], Ironskinz Tribe [TOW], Crooked Eye Tribe [TOW], Ironback Tribe [TOW], Ironclaw Tribe [TOW], Spotted Skullz Tribe [TOW], Blue Face Tribe [TOW]

Additional Notes
-Many units are available for all factions to recruit from landmarks and rare resources.
-Some factions start with a building they wouldn't normally be allowed to build. They can still recruit from that building, but they can't upgrade it. This is technically a bug, but I'm going to call it a feature, since it gives a little more variation to the different tribes.
-I replaced the garrison building for all goblin tribes with Skarsnik's garrison, so they will only have goblins.

Other Subfaction Mods
-Empire: Planned
-Dwarfs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3461049488
-Greenskins: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446809693
-Vampires: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3473512199
-Bretonnia: No plans
-Wood Elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3290225744
-Beastmen: No plans
-Warriors of Chaos: No plans
-Norsca: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3439077222
-High Elves: Planned (Colonist factions)
-Dark Elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3529886662
-Skaven: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454605611
-Lizardmen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3489986082
-Tomb Kings: No plans
-Vampire Coast: Planned (Living Pirates faction)
-Kislev: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3464916787
-Cathay: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3514225945
-Ogres: No plans
-Chaos Dwarfs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3508127542
-Demons of Chaos: Planned (Mortals vs Immortals)
106 条留言
Fizzle_Boom25  [作者] 10 月 19 日 下午 6:26 
I just tested it with Black Pit, and it crashes like you said when I hover over the notification. I guess I never hovered over the notification before.

I'm working on a big update for 7.0 and with the delay, I'll have time to learn how to make a script to automatically demolish them before turn 1
Fizzle_Boom25  [作者] 10 月 18 日 下午 9:00 
I’ll need to investigate.

The blank orc recruitment building is expected. Some goblin factions start with a orc barracks and I don’t know how to delete it. Gorbad is the one faction that can build anything, so I’m not sure why blank buildings would show up for him. Also weird that it crashes when you delete it, it was working when I tested several months ago. I haven’t tried it lately though.
Crimson ReapeR 10 月 18 日 上午 7:25 
or a compatibility issue with Legendary characters?
Crimson ReapeR 10 月 18 日 上午 7:24 
im having an issue, im playing as a non vanilla goblin faction but they spawn with an orc recruitment building that has no picture or description, if i delete it and hover over the demolition notification i crash, same thing happened when i played as gorbad and demolished a similar building, is this a compatibility issue with the we'z speshul mod?
Fizzle_Boom25  [作者] 9 月 25 日 下午 4:37 
I always play with end game crisis off, so I can only speculate.

The armies that are summoned when the crisis begins will probably still be a mix, but after that, they should only recruit what that faction normally has access to. So if you want only goblins, you can use the Force Diplomacy mod to make all of the orc factions confederated by the nearest goblin faction.
Dr. Dane 9 月 25 日 下午 3:48 
How does this work with endgame? Can I make an endgame crisis that is purely the goblin factions or will it still be every orc/goblin faction that is part of the endgame?
eduacicab70 9 月 25 日 下午 12:33 
it was a garrison overhaul
Fizzle_Boom25  [作者] 9 月 25 日 上午 10:08 
The 7.0 update wasn't that far along, so those fixes are ready now.

Units should be fully compatible with Wez Speshul now and hobgoblins for garrisons are their own unit that will only be available to hobgoblin factions even if another mod changes military groups.

@eduaciab70 Out of curiosity, what mod was it that was conflicting?
eduacicab70 9 月 24 日 下午 11:58 
it was a mad conflict, my bad.
Mushroomancer 9 月 24 日 下午 4:20 
Can't wait for the next update <3 Wolves are one of my favorite animals, and with 7.0 bringing Norsca changes to Skin Wolves too, 7.0 should be a ton of fun between them and Da Howlerz