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I can only replace existing factions, so which faction(s) do you think they should be?
Seems like chariots and mammoths would fit okay...I don't know if skin wolves are supposed to be chaotic or just a berserker-ish thing? If it makes more sense to wait for Tides of Torment I can wait, I'm just thrilled that someone with the necessary skills is even thinking about it. <3
-They will need new units, but I'm planning to add Norscan mercenaries for the Empire, so those will work
-I need to figure out how to change their corruption preference. Hopefully it's not a startpos thing
-I don't want to make big changes to their faction mechanics, which are probably getting a major rework for Tides of Torment.
-I want it to still be compatible with Tribes of the North
Seems doable, which tribes would be the best match? Bjornling?
To a certain extent, Steppe factions are supposed to suck in sieges and choke-points since that's the best way to counter skirmish cavalry. When I a played a River Dolgan campaign, I would siege and wait for them to sally out (the AI underestimates horsemen, so that happens a lot) and kill them in the field. Then I could storm the walls and wipe out the survivors.
But I agree they can use some changes. I'll wait to see what units are added in Tides of Torment before I make any changes to their roster. I'll think I'll also add a siege attrition bonus to help with sieges.
All the extra ammunition is nice, but the faction has a hard time with tight maps or sieges as they have little that can stand in melee. Considering the skill tree gives little more than extra ammo I think the factions need some bonuses elsewhere or maybe a slightly larger roster (javelins or axe throwers would help at least).