安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Are you worried about balance or compatibility? I tried to keep them close to vanilla units for balance. Not much I can do about compatibility though without submods unfortunately.
I'm not sure whether the Compass fits in with the rest of the rebel roster. I think the War Drum is a nice thematic addition to a peasant heavy army. The Compass feels like a rare artifact that the rebels might steel (by capturing a city with the right landmark).
That's just my gut reaction, I could change my mind on it. I'll also check later and add it to and landmark if it can't be recruited from one already.
I'm slowly learning how to do new units and I do want to come back and add more higher tier bandits as I gain more experience. Right now, I can only do kitbashes of existing units and all of the units I made for this mod use assets from the Bandits of the Silver Road RoR. I either need to wait for CA to add more assets for me to work with or I need to learn to make my own.
@Phukface Let me know how it works with Jade Pirates. I haven't used that mod before, so I'm not sure if I need to do anything to make it compatible.
I can take another look at them, though. Maybe I'll make them a hybrid of the rebel and minor loyalist sub-factions.