边缘世界 RimWorld

边缘世界 RimWorld

Echoes of the Rim
56 条留言
ghastlyskull  [作者] 10 月 21 日 下午 1:14 
@LifeIsAbxtch I mean the content that is updated for 1.6 is basically just their VQE series and once the gravship expanded releases, I'll have to take a gander
LifeIsAbxtch 10 月 21 日 上午 10:01 
You should also add stuff from vanilla expanded too! I know you can do Ghastly
LifeIsAbxtch 10 月 20 日 上午 8:31 
GOOD I KNOW YOU CAN DO IT
ghastlyskull  [作者] 10 月 15 日 下午 9:24 
@LifeIsAbxtch VQE Ancients is something that I do want to add compat with
LifeIsAbxtch 10 月 15 日 下午 6:52 
Hey Ghastlyskull when VQE Ancients mod comes out will you add the vaults to this mod when caravaning the map, that would be great!
Firestorm🗿 10 月 8 日 上午 6:49 
Appears to work fine with existing saves and CE
n7s 10 月 8 日 上午 3:15 
for me this mod breaking storyteller
(≡◉‿‿◉≡) 9 月 30 日 下午 11:05 
Good mod for a distraction while travelling but this would be awesome for a medieval run though.
Firestorm🗿 9 月 29 日 上午 8:14 
Hmm, seems like this would be safe to add to an existing save... will test
nobody 9 月 28 日 下午 10:37 
@ghastlyskull we need compatibility forThe Dead Man's Switch - AncientCorps cuz here alot quest locations like in ancent urban ruins
ghastlyskull  [作者] 9 月 28 日 下午 5:19 
@Kurugane Its being discussed in the background, but currently there isn't really much content for medieval runs
Billo J Dahka 9 月 28 日 下午 4:27 
i also am curious about what @Kurugane is saying
Kurugane 9 月 28 日 下午 2:38 
What about with medieval runs, where you dont have many of the facilities you listed?
ghastlyskull  [作者] 9 月 28 日 上午 11:16 
@Sentenza When travelling on the world map, this mod adds a chance to find a certain modded structure that you can explore later on. Such as with Ideology you can find ancient complex, good portion of Ody content such as chem fuel factories, or orbital wrecks
Sentenza 9 月 28 日 上午 9:38 
I'm sorry but i still don't understand what this mod do
Good Old Jim 9 月 28 日 上午 3:21 
Id also legit pay to see a collaboration between you and Seti to get his Medieval Hunts mod back in working order. Maybe he could utilize your discovery system to add in his hunt locations.

Heres his mod if your interested.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394688448
恰似宛然一笑生花 9 月 26 日 下午 4:20 
Hello ghastlyskull,Glad to see you again! As always I created a mod "Echoes of the Rim_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Trianqren 9 月 26 日 上午 8:20 
how easy or difficult would it be to patch quest structures from other mods myself?
Shootnik 9 月 25 日 下午 1:48 
Will try to send log, next time i'm in game
Shootnik 9 月 25 日 下午 1:47 
Some direlict bildings event just spawns me in a little empty map, full of enemies, without buildings. Perhaps, Real Ruins conflicts?
Foxy 9 月 25 日 上午 11:05 
Cool!
ghastlyskull  [作者] 9 月 25 日 上午 8:47 
@[CL] Zalgo It was originally in the plan, however with how certain mods go about their map gen made it where you can't instantly enter a zone [no structures would show up once your inside the tile]
ghastlyskull  [作者] 9 月 25 日 上午 8:18 
@FotisP68n It works with shuttles, gravships, vehicles on the ground & air
FotisP68n 9 月 25 日 上午 7:55 
is this only with caravan travelling or with shuttles too?
Giorgio Dibitonto 9 月 25 日 上午 4:27 
The concept of this mod is very cool.

I wonder if you can make possible that also landmark (like ancient refinery to make an example) are generated during caravaning.

Like you travel and you spotted that or find info about that.
Latex Santa 9 月 25 日 上午 1:56 
This is going to be very nice for any nomad playthroughs I may plan.
Latex Santa 9 月 25 日 上午 1:55 
@ghastlyskull
Good stuff. The thumbnail gives me strong APPLESEED vibes.
[CL] Zalgo 9 月 24 日 下午 11:40 
Any chance for compatibility with walk the world incase it isn't already?
Manaroth 9 月 24 日 下午 8:51 
dammit stop making such good content!!!
ghastlyskull  [作者] 9 月 24 日 下午 8:11 
@cosmic meatball
Its added in another one of my mods, Protocol Anomaly Syndicate
Lactating King 9 月 24 日 下午 8:09 
is the bulwark added by the mod or another mod? does the mod add any more mechanoids?
Rukka 9 月 24 日 下午 7:09 
This is so sick. I can't wait to create a raving band of lunatics and hit every site along my path to total domination!!!
ghastlyskull  [作者] 9 月 24 日 下午 5:43 
@kingrevolucion12 There isn't any new ruins added into the mix, only the ones that appear in the different mods. Maybe in the future I'll make a mod which adds in a bunch of different ruins
ghastlyskull  [作者] 9 月 24 日 下午 5:41 
@cosmic meatball That would be the Bulwark
kingrevolucion12 9 月 24 日 下午 5:35 
Are there new ruins or will the same ones that appear in the different mods appear?
Lactating King 9 月 24 日 下午 5:32 
what's the mechanoid in the thumbnail?
ghastlyskull  [作者] 9 月 24 日 下午 1:56 
@TurtleShroom Its being considered
BenFD 9 月 24 日 上午 10:36 
+1 for medieval overhaul
TurtleShroom 9 月 24 日 上午 8:59 
Awesome! Have you considered adding the Medieval Overhaul Mod into the mix? It adds a lot of cool ruins and cultist hideouts.
Good Old Jim 9 月 23 日 下午 6:08 
It does have dungeons yes, with unique loot and layouts.
It has dungeons called Ruins. More info on its page, would be super cool to be able to chance upon them while out exploring.


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3219596926&searchtext=medieval
ghastlyskull  [作者] 9 月 23 日 下午 5:57 
@Good Old Jim possibly, does it add dungeons to explore or is it a different mod?
Good Old Jim 9 月 23 日 下午 4:27 
Could we possibly get a medieval overhaul patch/compatibility? Would be super cool to be able to find old dungeons and the like.
Dashback 9 月 23 日 下午 12:31 
Perfect for my "The road" run
LifeIsAbxtch 9 月 23 日 上午 9:43 
okay!
LifeIsAbxtch 9 月 23 日 上午 9:43 
its 2%
ghastlyskull  [作者] 9 月 23 日 上午 9:43 
@LifeIsAbxtch
yes/no depends on how the quest was originally made, for example some are more empty while others such as in Ancient Urban ruins has npc's.
ghastlyskull  [作者] 9 月 23 日 上午 9:41 
@Keshash
Q1: That would be correct

Q2: I think base is 3% but you can adjust it inside of settings
ghastlyskull  [作者] 9 月 23 日 上午 9:40 
@handsomegrape
Sure, though its kinda difficult to showcase how the mod works through just a screenshot or two
LifeIsAbxtch 9 月 23 日 上午 7:05 
Is it like rimcities, can you run into other npc nomads like abandoned cities...?
kingrevolucion12 9 月 23 日 上午 5:16 
I've always wanted to find an abandoned port, a drifting ship, or a ship stranded on the shore in poor condition that allows exploration... an oil plant... a school, a hospital, that would be great... thanks for the mod.