边缘世界 RimWorld

边缘世界 RimWorld

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Echoes of the Rim
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Mod, 1.6
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316.230 KB
9 月 22 日 下午 7:23
9 月 29 日 下午 5:17
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Echoes of the Rim

描述

Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs. While traveling, your caravan may stumble upon abandoned structures, ruins, or hidden structures that you can choose to explore later.

Disclaimer: This mod doesn't add in any new quests/structures, its just a system to allow different quest structures to appear passively while your caravaning the world

GitHub Link:
Leads to the GitHub page[github.com]


- Ideology

- Biotech

- Odyssey

- Ancient Urban Ruins

- Ancient Mining Industry

- Ancient Hydroponic farm facilities

- Mechanitor Orbital Platform

- Vanilla Quest Expanded: Deadlife

- Vanilla Quest Expanded: The Generator

- Vanilla Genetics Expanded

- Alpha Books

- Alpha Genes

- Vehicle Framework

- Medieval Overhaul


Q: Doesn't Odyssey already have a similar system?

A: From my knowledge the event doesn't put a structure on the map, and you can't go back if you choose to decline the event.

Q: CE compatibility?

A: I have not tested with CE but it only effects caravans. . . so I guess the mod is compatible with CE

Q: Can I suggest a structure / mod to get compatibility?

A: Sure just leave it inside the suggestions discussion

Q: I came across an error!

A: Please send the whole error log into the errors discussion, if there is a major change to the code, such as adding landmarks into the list, delete the config folder for this mod and reload the game.

Q: How come [Structure from X mod] isn't included?

A: These are structures that I would consider breaks the progression of the original mod or is too reliant on quests

Q: Where is the pawn, mech, or weapon art from?

A: Its inside one of my other mods - Protocol Anomaly: Syndicate


All custom structures that are added from another mod belongs to its original authors, and if any want their structures pulled out feel free to reach out

This was a commissioned mod and would highly recommend and suggest you check out their other works!

99% of the code work was done by Nalzurin - C# code and the setting up of the language folder
Infographic, preview artwork, and some parts of the xml code - ghastlyskull

If you'd like to support future projects, your donations are always welcome and appreciated!:
[ko-fi.com]
热门讨论 查看全部(2)
4
9 月 30 日 下午 12:25
置顶: Suggestions
ghastlyskull
0
9 月 22 日 下午 8:24
置顶: Issues
ghastlyskull
56 条留言
ghastlyskull  [作者] 10 月 21 日 下午 1:14 
@LifeIsAbxtch I mean the content that is updated for 1.6 is basically just their VQE series and once the gravship expanded releases, I'll have to take a gander
LifeIsAbxtch 10 月 21 日 上午 10:01 
You should also add stuff from vanilla expanded too! I know you can do Ghastly
LifeIsAbxtch 10 月 20 日 上午 8:31 
GOOD I KNOW YOU CAN DO IT
ghastlyskull  [作者] 10 月 15 日 下午 9:24 
@LifeIsAbxtch VQE Ancients is something that I do want to add compat with
LifeIsAbxtch 10 月 15 日 下午 6:52 
Hey Ghastlyskull when VQE Ancients mod comes out will you add the vaults to this mod when caravaning the map, that would be great!
Firestorm🗿 10 月 8 日 上午 6:49 
Appears to work fine with existing saves and CE
n7s 10 月 8 日 上午 3:15 
for me this mod breaking storyteller
(≡◉‿‿◉≡) 9 月 30 日 下午 11:05 
Good mod for a distraction while travelling but this would be awesome for a medieval run though.
Firestorm🗿 9 月 29 日 上午 8:14 
Hmm, seems like this would be safe to add to an existing save... will test
nobody 9 月 28 日 下午 10:37 
@ghastlyskull we need compatibility forThe Dead Man's Switch - AncientCorps cuz here alot quest locations like in ancent urban ruins