RimWorld

RimWorld

Echoes of the Rim
82 Comments
ghastlyskull  [author] Dec 8 @ 9:48am 
@Winterstein This mod allows pawns the chance to find a structure while they are out caravanning, so there will be a pop-up and the location is added to the map. IIRC real ruins might have some incompatibility issues
Winterstein Dec 8 @ 9:43am 
How this mod look alike or is compatible with Real Ruins ?
μREu™ Dec 4 @ 3:09am 
Rimworld agartha edition when?
deadlieremu84 Dec 3 @ 9:40pm 
1.9? three or four years most likely
LifeIsAbxtch Dec 3 @ 11:44am 
bro plays Rimworld 2
gdough Nov 30 @ 8:47pm 
does this work with 5.0?
CEO of pacifism Nov 24 @ 12:25pm 
GRAHHHHH HAHAHAHAHA HAH AAAAAAH
RawToast Nov 19 @ 3:11pm 
Beep
Hollywood Nov 18 @ 9:58pm 
Any updates on when this is going to be available for 1.9?
Aurora London Nov 18 @ 4:20am 
any chance you can make an rocket lunch facility(militery and civilien)
Local Fish Nov 13 @ 3:25am 
Lets talk about the long game here, what about 2.0?
ghastlyskull  [author] Nov 10 @ 1:15pm 
When those respective updates come out, so for 1.7 prob a year, and for 1.8 two years
1.8 compat when?
Some Canadian guy Nov 7 @ 12:00pm 
1.7?
ghastlyskull  [author] Nov 7 @ 1:20am 
@Pedrocrest it should be safe to add mid game, but could cause issues if removed
Pedrocrest Nov 6 @ 3:08pm 
can i add it mid game?
Voltaire Nov 4 @ 1:19pm 
Kind of like the idea that you can discover evidence of human habitation that's unexceptional. IE: Broken down shack or abandoned camp of a two person group like Hekmo mentioned
hekmo Nov 2 @ 11:57am 
I'm enjoying this mod and stumbling across random structures, it's happening SO often though. At 2%/tile spawn rate, and me only taking journeys of 15 tiles, each journey has 1 or 2 spawning in. I turned down the spawn rate but it can't go lower than 1%.

Also are some spawns meant to be empty? It's either that, or it's spawning Real Ruins mini ruins a lot (ruins of a 1-2 colonist base)
LifeIsAbxtch Nov 2 @ 9:23am 
THIS MOD MAKES THE GAME FEEL LIKE RIMWORLD 2
Darknote Nov 2 @ 5:01am 
Love this, makes me feel like playing Skyrim with my Fantasy modlist! Thank you so much, Nalzurin and ghastlyskull!!!
galesdeloscien Nov 1 @ 2:26pm 
its this mid game compatible ??
ghastlyskull  [author] Oct 30 @ 9:23pm 
@mtjoel Sadly no, because certain structures from other mods require the map to be preloaded instead of instantly going in
mtjoel Oct 30 @ 5:07pm 
Compatible with Walk the world?
mashtong54 Oct 28 @ 10:36am 
this is due to teh fact save our ship two uses the vecale frameworks for most if not all of its combat and ship stuff now.
mashtong54 Oct 28 @ 10:35am 
save our ship two knida does it some of the time withte real ruins mod some of the time but you can make this mod make it a bit more well definde for lareg ship crash sites so there that now you can do.
mashtong54 Oct 28 @ 10:34am 
save our ship 2 got updated so you can spwan exporable ship wrecks now once it proggeamed in sooner or later.
ghastlyskull  [author] Oct 21 @ 1:14pm 
@LifeIsAbxtch I mean the content that is updated for 1.6 is basically just their VQE series and once the gravship expanded releases, I'll have to take a gander
LifeIsAbxtch Oct 21 @ 10:01am 
You should also add stuff from vanilla expanded too! I know you can do Ghastly
LifeIsAbxtch Oct 20 @ 8:31am 
GOOD I KNOW YOU CAN DO IT
ghastlyskull  [author] Oct 15 @ 9:24pm 
@LifeIsAbxtch VQE Ancients is something that I do want to add compat with
LifeIsAbxtch Oct 15 @ 6:52pm 
Hey Ghastlyskull when VQE Ancients mod comes out will you add the vaults to this mod when caravaning the map, that would be great!
Firestorm🗿 Oct 8 @ 6:49am 
Appears to work fine with existing saves and CE
n7s Oct 8 @ 3:15am 
for me this mod breaking storyteller
(≡◉‿‿◉≡) Sep 30 @ 11:05pm 
Good mod for a distraction while travelling but this would be awesome for a medieval run though.
Firestorm🗿 Sep 29 @ 8:14am 
Hmm, seems like this would be safe to add to an existing save... will test
nobody Sep 28 @ 10:37pm 
@ghastlyskull we need compatibility forThe Dead Man's Switch - AncientCorps cuz here alot quest locations like in ancent urban ruins
ghastlyskull  [author] Sep 28 @ 5:19pm 
@Kurugane Its being discussed in the background, but currently there isn't really much content for medieval runs
Billo J Dahka Sep 28 @ 4:27pm 
i also am curious about what @Kurugane is saying
Kurugane Sep 28 @ 2:38pm 
What about with medieval runs, where you dont have many of the facilities you listed?
ghastlyskull  [author] Sep 28 @ 11:16am 
@Sentenza When travelling on the world map, this mod adds a chance to find a certain modded structure that you can explore later on. Such as with Ideology you can find ancient complex, good portion of Ody content such as chem fuel factories, or orbital wrecks
Sentenza Sep 28 @ 9:38am 
I'm sorry but i still don't understand what this mod do
Good Old Jim Sep 28 @ 3:21am 
Id also legit pay to see a collaboration between you and Seti to get his Medieval Hunts mod back in working order. Maybe he could utilize your discovery system to add in his hunt locations.

Heres his mod if your interested.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394688448
恰似宛然一笑生花 Sep 26 @ 4:20pm 
Hello ghastlyskull,Glad to see you again! As always I created a mod "Echoes of the Rim_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Trianqren Sep 26 @ 8:20am 
how easy or difficult would it be to patch quest structures from other mods myself?
Shootnik Sep 25 @ 1:48pm 
Will try to send log, next time i'm in game
Shootnik Sep 25 @ 1:47pm 
Some direlict bildings event just spawns me in a little empty map, full of enemies, without buildings. Perhaps, Real Ruins conflicts?
Foxy Sep 25 @ 11:05am 
Cool!
ghastlyskull  [author] Sep 25 @ 8:47am 
@[CL] Zalgo It was originally in the plan, however with how certain mods go about their map gen made it where you can't instantly enter a zone [no structures would show up once your inside the tile]
ghastlyskull  [author] Sep 25 @ 8:18am 
@FotisP68n It works with shuttles, gravships, vehicles on the ground & air
VoidFP68n Sep 25 @ 7:55am 
is this only with caravan travelling or with shuttles too?