RimWorld

RimWorld

Echoes of the Rim
82 kommentarer
ghastlyskull  [ophavsmand] 8. dec. kl. 9:48 
@Winterstein This mod allows pawns the chance to find a structure while they are out caravanning, so there will be a pop-up and the location is added to the map. IIRC real ruins might have some incompatibility issues
Winterstein 8. dec. kl. 9:43 
How this mod look alike or is compatible with Real Ruins ?
μREu™ 4. dec. kl. 3:09 
Rimworld agartha edition when?
deadlieremu84 3. dec. kl. 21:40 
1.9? three or four years most likely
LifeIsAbxtch 3. dec. kl. 11:44 
bro plays Rimworld 2
gdough 30. nov. kl. 20:47 
does this work with 5.0?
CEO of pacifism 24. nov. kl. 12:25 
GRAHHHHH HAHAHAHAHA HAH AAAAAAH
RawToast 19. nov. kl. 15:11 
Beep
Hollywood 18. nov. kl. 21:58 
Any updates on when this is going to be available for 1.9?
Aurora London 18. nov. kl. 4:20 
any chance you can make an rocket lunch facility(militery and civilien)
Local Fish 13. nov. kl. 3:25 
Lets talk about the long game here, what about 2.0?
ghastlyskull  [ophavsmand] 10. nov. kl. 13:15 
When those respective updates come out, so for 1.7 prob a year, and for 1.8 two years
Toothmillion Wumdilinger Boneman 10. nov. kl. 12:40 
1.8 compat when?
Some Canadian guy 7. nov. kl. 12:00 
1.7?
ghastlyskull  [ophavsmand] 7. nov. kl. 1:20 
@Pedrocrest it should be safe to add mid game, but could cause issues if removed
Pedrocrest 6. nov. kl. 15:08 
can i add it mid game?
Voltaire 4. nov. kl. 13:19 
Kind of like the idea that you can discover evidence of human habitation that's unexceptional. IE: Broken down shack or abandoned camp of a two person group like Hekmo mentioned
hekmo 2. nov. kl. 11:57 
I'm enjoying this mod and stumbling across random structures, it's happening SO often though. At 2%/tile spawn rate, and me only taking journeys of 15 tiles, each journey has 1 or 2 spawning in. I turned down the spawn rate but it can't go lower than 1%.

Also are some spawns meant to be empty? It's either that, or it's spawning Real Ruins mini ruins a lot (ruins of a 1-2 colonist base)
LifeIsAbxtch 2. nov. kl. 9:23 
THIS MOD MAKES THE GAME FEEL LIKE RIMWORLD 2
Darknote 2. nov. kl. 5:01 
Love this, makes me feel like playing Skyrim with my Fantasy modlist! Thank you so much, Nalzurin and ghastlyskull!!!
galesdeloscien 1. nov. kl. 14:26 
its this mid game compatible ??
ghastlyskull  [ophavsmand] 30. okt. kl. 21:23 
@mtjoel Sadly no, because certain structures from other mods require the map to be preloaded instead of instantly going in
mtjoel 30. okt. kl. 17:07 
Compatible with Walk the world?
mashtong54 28. okt. kl. 10:36 
this is due to teh fact save our ship two uses the vecale frameworks for most if not all of its combat and ship stuff now.
mashtong54 28. okt. kl. 10:35 
save our ship two knida does it some of the time withte real ruins mod some of the time but you can make this mod make it a bit more well definde for lareg ship crash sites so there that now you can do.
mashtong54 28. okt. kl. 10:34 
save our ship 2 got updated so you can spwan exporable ship wrecks now once it proggeamed in sooner or later.
ghastlyskull  [ophavsmand] 21. okt. kl. 13:14 
@LifeIsAbxtch I mean the content that is updated for 1.6 is basically just their VQE series and once the gravship expanded releases, I'll have to take a gander
LifeIsAbxtch 21. okt. kl. 10:01 
You should also add stuff from vanilla expanded too! I know you can do Ghastly
LifeIsAbxtch 20. okt. kl. 8:31 
GOOD I KNOW YOU CAN DO IT
ghastlyskull  [ophavsmand] 15. okt. kl. 21:24 
@LifeIsAbxtch VQE Ancients is something that I do want to add compat with
LifeIsAbxtch 15. okt. kl. 18:52 
Hey Ghastlyskull when VQE Ancients mod comes out will you add the vaults to this mod when caravaning the map, that would be great!
Firestorm🗿 8. okt. kl. 6:49 
Appears to work fine with existing saves and CE
n7s 8. okt. kl. 3:15 
for me this mod breaking storyteller
(≡◉‿‿◉≡) 30. sep. kl. 23:05 
Good mod for a distraction while travelling but this would be awesome for a medieval run though.
Firestorm🗿 29. sep. kl. 8:14 
Hmm, seems like this would be safe to add to an existing save... will test
nobody 28. sep. kl. 22:37 
@ghastlyskull we need compatibility forThe Dead Man's Switch - AncientCorps cuz here alot quest locations like in ancent urban ruins
ghastlyskull  [ophavsmand] 28. sep. kl. 17:19 
@Kurugane Its being discussed in the background, but currently there isn't really much content for medieval runs
Billo J Dahka 28. sep. kl. 16:27 
i also am curious about what @Kurugane is saying
Kurugane 28. sep. kl. 14:38 
What about with medieval runs, where you dont have many of the facilities you listed?
ghastlyskull  [ophavsmand] 28. sep. kl. 11:16 
@Sentenza When travelling on the world map, this mod adds a chance to find a certain modded structure that you can explore later on. Such as with Ideology you can find ancient complex, good portion of Ody content such as chem fuel factories, or orbital wrecks
Sentenza 28. sep. kl. 9:38 
I'm sorry but i still don't understand what this mod do
Good Old Jim 28. sep. kl. 3:21 
Id also legit pay to see a collaboration between you and Seti to get his Medieval Hunts mod back in working order. Maybe he could utilize your discovery system to add in his hunt locations.

Heres his mod if your interested.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394688448
恰似宛然一笑生花 26. sep. kl. 16:20 
Hello ghastlyskull,Glad to see you again! As always I created a mod "Echoes of the Rim_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Trianqren 26. sep. kl. 8:20 
how easy or difficult would it be to patch quest structures from other mods myself?
Shootnik 25. sep. kl. 13:48 
Will try to send log, next time i'm in game
Shootnik 25. sep. kl. 13:47 
Some direlict bildings event just spawns me in a little empty map, full of enemies, without buildings. Perhaps, Real Ruins conflicts?
Foxy 25. sep. kl. 11:05 
Cool!
ghastlyskull  [ophavsmand] 25. sep. kl. 8:47 
@[CL] Zalgo It was originally in the plan, however with how certain mods go about their map gen made it where you can't instantly enter a zone [no structures would show up once your inside the tile]
ghastlyskull  [ophavsmand] 25. sep. kl. 8:18 
@FotisP68n It works with shuttles, gravships, vehicles on the ground & air
VoidFP68n 25. sep. kl. 7:55 
is this only with caravan travelling or with shuttles too?