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报告翻译问题






I'll look into making the vassal approval requirements a Game Rule as well.
@Ingollumwetrust I'll have to see how to implement that in a way that makes sense and isn't micro intensive.
@Archivist77 I don't think I'm interested in EU5, sorry.
@Franzosisch I'm currently experimenting on having the buttons from the culture and faith window being attached to the window without replacing the GUI files to allow extended compatibility.
I'm aware that this system comes from vanilla, where it already doesn't make a ton of sense, but it REALLY doesn't work for this mod. It would probably be prudent to add a bespoke system to allow for vassals to support law changes, even if they hate you, if the proposed law would alleviate the status quo that they also dislike.
Is it possible to make acceptance laws different for each culture or heritage group ?
Thank you for this mod and Enhanced county view.
Hi, would you be open to doing something similar albeit different/reworked for us on the EU5:Extended Timeline modding team when EU5 releases?
We would love your help or input on a similar system adapted for the location/pop system for EU5.
Thanks for any answer!
@Frug G. Goblin If you put the cultural assimilation below this mod in the load order it should keep its functionality while still allowing this mod to work. Culture maps are still displayable by right-clicking on a culture in the barony culture view.
Frankly, I just want my Christians and Muslims to actually criminalize homosexuality and adultery, just like they did in real life. Paradox deliberately made that inaccurate to avoid offending the Modern Audience(TM).
@KylerKhan Indeed, it should now be fixed
@timotheus On my end, promoting acceptance does work with the caveat mentioned in the "Known Issue" paragraph in the description
@MangoCobra I'm not sure I understand, the culture of one barony switches over in a day ? This should only happen with mass conversion effects that were completely switching a county culture in the vanilla game (although in this mod it should not convert 100% of the county)
@Cole Appropriate balance is not the same for each player, which is why I added game rules for e.g. conversion speed and tension effects. Keep in mind that you do not need to be at 100% of your religion/culture to have little to no drawback from tension.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527460767
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2784856709&searchtext=weight+of+crown
What's up with you, Paradox? Why decisions mods depends on gui-mod so strong?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3462231566
@Bareback Hussein Obama Currently it increases conversion speed (can be handy when conquering) and boosts zealots/glory hounds vassals and clergy opinions. However, if your religion is pluralistic, you only benefit from the increased conversion speed.
@Drakomis What do you mean by "breakdown" ? The mod has no compatibility patch with Elder Kings at the moment. But usually, this mod should be below in the load order (to replace culture/faith related councillor tasks).