Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
369 条留言
TurtleShroom 12 月 4 日 下午 2:34 
Does this Mod work with the RICE Mod? Does it work with the Communion Denominations Mod?
Keitaro_Ura  [作者] 12 月 3 日 上午 7:47 
Hi, thanks for the nice comments!

@Coiingolmo Basically all county conversion effects are replaced with a conversion in percentage for each barony inside of it. It has a base value and a variance depending on the event, decision etc. For the intermezzo endings, it uses the vanilla chance (which is 50% or 75% depending on the ending), and a variance of 25%, which means each barony will have 25 to 75 % (or 50 to 100% for caliphal renewal ending) of its faith converted randomly, trying to keep a few % for minorities if possible.

@NumberOneNoob AI will fully utilize the mechanics, converting their realm counties up to a certain threshold and change tolerance laws, all depending on their personality (zeal, compassion, rationality) and some hardcoded logic. They'll mostly try to keep their realms stable.
NumberOneNoob 12 月 3 日 上午 3:28 
Hi. I love the mod you made it's so cool. May I ask is the AI capable of handling the mechanics introduced in this mod or will the AI have an even harder time keeping their realms stable?
Coiingolmo 11 月 29 日 下午 8:38 
Hi, love the mod. I was wondering if you could clarify how mass faith/culture conversion effects work with this mod. For example, in the Iranian intermezzo endings in vanilla there is a 50 percent chance each county will convert to your faith. Using this mod, it instead converted every county in my realm instantly (about 80% or higher in each barony). Is this working as intended?
Keitaro_Ura  [作者] 11 月 23 日 上午 2:35 
@Ed Balls Hello, I'm not sure what you're referring to. I talked about the Religious Exiles system PDX added last patch, which I've adapted for this mod. Other than that, I don't know.

@BBB Not compatible with Weight of Crown.

@Enad This is odd. I've never changed the way tension modifiers are applied since the first version. The effect always removes previous modifiers before applying the new ones.
Do you see the same modifier applied multiple times on a barony ? Are you using another mod that has a lot more provinces ?
In the last game I've played for around 250 years, the savefile contains around 6k tension modifiers total (culture & faith included).
Enad 11 月 22 日 下午 3:46 
Hey there, absolutely love this mod but Ive identified a pretty massive bug, I think from this new version? I checked my save file and there were over 150k lines of modifiers from this mod being stacked.

kCAFG_province_culture_tension_modifier

kCAFG_province_faith_tension_modifier

kCAFG_province_faith_tension_no_holding_modifier

As mentioned, these appeared over 150k times in the save file. It seems like the mod is applying modifiers every month without removing them internally.

This was causing pretty serious stutters and frame dips on my ~10 year save file. I imagine it would only get worse over time.
BBB 11 月 16 日 下午 2:28 
compatible with weight of crown?
Ed Balls 11 月 14 日 下午 9:34 
Hello, you mentioned that PDX might have included the modding capability for minority cultures to appear from counties where they are not the majority culture, did that get implemented?
Enad 11 月 14 日 下午 8:09 
Thank you for updating! However, it still says it's for version 1.17 in the launcher
Keitaro_Ura  [作者] 11 月 14 日 下午 4:59 
@WasabiiWu Yes, you can unsubscribe from the compatibility mod. At some point I'll remove it from the workshop.

@Codius Thanks!
WasabiiWu 11 月 14 日 下午 1:56 
is catholic trinity patch now no longer required if using with this mod? Saw the patch was depreciated
Codius 11 月 14 日 下午 1:37 
Game is unplayable without this tbh. Excited to play it with the new update.
Keitaro_Ura  [作者] 11 月 14 日 上午 11:50 
Mod finally updated for 1.18! As usual, Changes Notes section contains all the changes since the last version.

Most notably, the map modes buttons in the faith and cultures window have been detached from their main UI, allowing for greater compatibility between mods (and less work for me, I'll admit).
Keitaro_Ura  [作者] 11 月 14 日 上午 6:35 
I plan on updating the mod today, I'm finishing testing some things out.

@Rowlet My mod does not edit any culture, innovation or defines about innovations. Either Paradox edited something, or another mod you have edits those.
Rowlet 11 月 13 日 下午 11:19 
@TurtleShroom It doesn't crash outright, but it breaks cultures really badly, causes everyone to start with much less innovations and learn them unreasonably slowly. Unstable as well.
TurtleShroom 11 月 9 日 上午 8:58 
I look forward to this Mod being updated! It makes the game so much more fun! I assume that, right now, it crashes due to the new Map?
Keitaro_Ura  [作者] 10 月 30 日 下午 4:32 
@Cacao2Cream Hello, yes it will! I still have to adapt the new religious exiles system and make a few tests.
Cacao2Cream 10 月 29 日 下午 7:58 
Hi just curious is this being planned to be updated for 1.18 or not?
Keitaro_Ura  [作者] 10 月 24 日 下午 5:37 
@Burrito of Many Layers This is already implemented in a way, as stated in the changelog. However, I found that setting Cultural Tolerance Law was using Cultural Intolerance triggers regarding vassal approval of different cultures. This will be fixed in the next update.
I'll look into making the vassal approval requirements a Game Rule as well.

@Ingollumwetrust I'll have to see how to implement that in a way that makes sense and isn't micro intensive.

@Archivist77 I don't think I'm interested in EU5, sorry.

@Franzosisch I'm currently experimenting on having the buttons from the culture and faith window being attached to the window without replacing the GUI files to allow extended compatibility.
Burrito of Many Layers 10 月 21 日 下午 6:51 
The current implementation of acceptance laws is very frustrating. The simplistic logic of "vassals who like you approve of law changes, vassals who don't disapprove" leads to weird situations where vassals who dislike you because of cultural or religious intolerance laws (which you may have been assigned randomly at game start) will oppose law changes that would remove cultural or religious intolerance laws.

I'm aware that this system comes from vanilla, where it already doesn't make a ton of sense, but it REALLY doesn't work for this mod. It would probably be prudent to add a bespoke system to allow for vassals to support law changes, even if they hate you, if the proposed law would alleviate the status quo that they also dislike.
Ingollumwetrust 10 月 4 日 上午 1:34 
@Keitaro_Ura
Is it possible to make acceptance laws different for each culture or heritage group ?
Thank you for this mod and Enhanced county view.
u700p 9 月 30 日 上午 12:53 
@Keitaro_Ura

Hi, would you be open to doing something similar albeit different/reworked for us on the EU5:Extended Timeline modding team when EU5 releases?

We would love your help or input on a similar system adapted for the location/pop system for EU5.

Thanks for any answer!
Franzosisch 9 月 21 日 下午 10:44 
This is currently incompatible with AGOT. The faith menu is messed up.
Keitaro_Ura  [作者] 9 月 10 日 上午 3:17 
The mod is now up to date, and has received a few changes & fixes which all noted in the Change Notes as usual.

@Frug G. Goblin If you put the cultural assimilation below this mod in the load order it should keep its functionality while still allowing this mod to work. Culture maps are still displayable by right-clicking on a culture in the barony culture view.
Frug G. Goblin 9 月 1 日 上午 9:33 
Does not work with the cultural assimilation mod
lowvirtueberg 8 月 31 日 上午 8:34 
I have found a workaround for ATE: click on a barony with no holding as there won't be a shield blocking the buttons to open the religion or culture panel. The panel will stay open for all baronies.
TurtleShroom 8 月 30 日 上午 10:26 
I found the problem. It was the Oriental Empires Mod plus the Communion and Denomination Mod. When both Mods are loaded at the same time, the game crashes on the first day. Without the Communion and Denomination Mod, it runs.

Frankly, I just want my Christians and Muslims to actually criminalize homosexuality and adultery, just like they did in real life. Paradox deliberately made that inaccurate to avoid offending the Modern Audience(TM).
lowvirtueberg 8 月 23 日 下午 2:25 
Mega patch didn't fix the problem
lowvirtueberg 8 月 23 日 下午 2:08 
Works with ate but the religion button is blocked by the barony holding coat of arms (due to the county screen being modified by COW3)
josipkeko23 8 月 7 日 下午 3:56 
Nice mod
KylerKhan 8 月 5 日 下午 10:00 
Thank you so much for the update lad!
Keitaro_Ura  [作者] 8 月 4 日 下午 12:07 
@TurleShroom By putting this mod below in the load order, it's working for me. Maybe some other mods are in conflict
TurtleShroom 8 月 4 日 上午 9:48 
I tested this Mod with the Oriental Empires Mod. The answer, for anyone curious, is no. It does not work.
Keitaro_Ura  [作者] 8 月 4 日 上午 9:41 
Thanks for your comments!

@KylerKhan Indeed, it should now be fixed

@timotheus On my end, promoting acceptance does work with the caveat mentioned in the "Known Issue" paragraph in the description

@MangoCobra I'm not sure I understand, the culture of one barony switches over in a day ? This should only happen with mass conversion effects that were completely switching a county culture in the vanilla game (although in this mod it should not convert 100% of the county)

@Cole Appropriate balance is not the same for each player, which is why I added game rules for e.g. conversion speed and tension effects. Keep in mind that you do not need to be at 100% of your religion/culture to have little to no drawback from tension.
Cole 8 月 1 日 下午 7:07 
can you balance this stuff a bit, to be more easy to convert etc etc, and ask the rajas of asia devs to use this mod for their minority system instead of the dogwater one they are using rn?
Mango's Life with Microcephaly 7 月 22 日 上午 1:56 
Love the concept, but the fact that converting culture is damn near impossible with this... Kinda sucks. I'll be converting a culture, my culture will be 80%, and then BAM suddenly the other culture is way stronger.
TurtleShroom 7 月 19 日 上午 11:56 
Does this Mod support the Oriental Empires Mod series?
cuomo860 7 月 16 日 下午 1:00 
For those of you who use my Super Compatch and don't like not being able to use this mod...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527460767
Andy's Take 7 月 6 日 上午 8:27 
I don't think this works anymore? Also using Cities of Wonder 3, Catholic Trinity (with compatch), CFP, EPE
timotheus 6 月 30 日 下午 11:44 
Unless i am missing something promoting cultural acceptance does not do anything
jude 6 月 25 日 下午 8:40 
hi i just downloaded the mod, im running it without any other mods loaded, yet still it does not appear to be present in game. any idea on how to fix this? i tried downloading manually as well and it still did not work
Quixotic 6 月 24 日 下午 12:52 
I know it's a big ask, but would it be possible for you to upload the 1.15.x compatible version of this mod at some point? The most recent version isn't compatible with after the end, which hasn't been updated to 1.16 yet. Thank you for a great mod :)
Random Gold 6 月 24 日 上午 11:01 
is there a compatch for cities of wonder since its seems the gui conflicts
KylerKhan 6 月 9 日 下午 2:39 
Hello I absolutely love your mod! There is one problem I found though, for fundamentalist faiths under realm laws the "Religious Tolerance:" right next to "Cultural Tolerance:" is instead "MAX_RECURSIVE_DEPTH:". If this could eventually be fixed I'd be most appreciative!
Iwen 5 月 27 日 上午 4:48 
Why would it be? WoC completely overhauls the county window and adds population, and it has granularity of its own so this isn't even necessary.
Boogaloo 5 月 23 日 下午 4:06 
does this mod work with EK2
Vhodnoylogin 5 月 22 日 下午 12:24 
Cool mod, but it changed gui and broke some other mods.
What's up with you, Paradox? Why decisions mods depends on gui-mod so strong?
realsomedude_ 5 月 21 日 下午 3:30 
@Morewar1 Did you get it to work with More Provinces Expanded? I imagine it would be a load order issue, and one that could be solved by butting this mod far below MPE.
Iwen 5 月 16 日 下午 1:14 
I'm pretty sure it works with Godherja, but the tolerance laws aren't adapted for their custom governments. So that means regardless of your authority laws you won't be able to change it for something custom like Admin Republic.