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报告翻译问题






@Coiingolmo Basically all county conversion effects are replaced with a conversion in percentage for each barony inside of it. It has a base value and a variance depending on the event, decision etc. For the intermezzo endings, it uses the vanilla chance (which is 50% or 75% depending on the ending), and a variance of 25%, which means each barony will have 25 to 75 % (or 50 to 100% for caliphal renewal ending) of its faith converted randomly, trying to keep a few % for minorities if possible.
@NumberOneNoob AI will fully utilize the mechanics, converting their realm counties up to a certain threshold and change tolerance laws, all depending on their personality (zeal, compassion, rationality) and some hardcoded logic. They'll mostly try to keep their realms stable.
@BBB Not compatible with Weight of Crown.
@Enad This is odd. I've never changed the way tension modifiers are applied since the first version. The effect always removes previous modifiers before applying the new ones.
Do you see the same modifier applied multiple times on a barony ? Are you using another mod that has a lot more provinces ?
In the last game I've played for around 250 years, the savefile contains around 6k tension modifiers total (culture & faith included).
kCAFG_province_culture_tension_modifier
kCAFG_province_faith_tension_modifier
kCAFG_province_faith_tension_no_holding_modifier
As mentioned, these appeared over 150k times in the save file. It seems like the mod is applying modifiers every month without removing them internally.
This was causing pretty serious stutters and frame dips on my ~10 year save file. I imagine it would only get worse over time.
@Codius Thanks!
Most notably, the map modes buttons in the faith and cultures window have been detached from their main UI, allowing for greater compatibility between mods (and less work for me, I'll admit).
@Rowlet My mod does not edit any culture, innovation or defines about innovations. Either Paradox edited something, or another mod you have edits those.
I'll look into making the vassal approval requirements a Game Rule as well.
@Ingollumwetrust I'll have to see how to implement that in a way that makes sense and isn't micro intensive.
@Archivist77 I don't think I'm interested in EU5, sorry.
@Franzosisch I'm currently experimenting on having the buttons from the culture and faith window being attached to the window without replacing the GUI files to allow extended compatibility.
I'm aware that this system comes from vanilla, where it already doesn't make a ton of sense, but it REALLY doesn't work for this mod. It would probably be prudent to add a bespoke system to allow for vassals to support law changes, even if they hate you, if the proposed law would alleviate the status quo that they also dislike.
Is it possible to make acceptance laws different for each culture or heritage group ?
Thank you for this mod and Enhanced county view.
Hi, would you be open to doing something similar albeit different/reworked for us on the EU5:Extended Timeline modding team when EU5 releases?
We would love your help or input on a similar system adapted for the location/pop system for EU5.
Thanks for any answer!
@Frug G. Goblin If you put the cultural assimilation below this mod in the load order it should keep its functionality while still allowing this mod to work. Culture maps are still displayable by right-clicking on a culture in the barony culture view.
Frankly, I just want my Christians and Muslims to actually criminalize homosexuality and adultery, just like they did in real life. Paradox deliberately made that inaccurate to avoid offending the Modern Audience(TM).
@KylerKhan Indeed, it should now be fixed
@timotheus On my end, promoting acceptance does work with the caveat mentioned in the "Known Issue" paragraph in the description
@MangoCobra I'm not sure I understand, the culture of one barony switches over in a day ? This should only happen with mass conversion effects that were completely switching a county culture in the vanilla game (although in this mod it should not convert 100% of the county)
@Cole Appropriate balance is not the same for each player, which is why I added game rules for e.g. conversion speed and tension effects. Keep in mind that you do not need to be at 100% of your religion/culture to have little to no drawback from tension.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527460767
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2784856709&searchtext=weight+of+crown
What's up with you, Paradox? Why decisions mods depends on gui-mod so strong?