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报告翻译问题









@Coiingolmo Basically all county conversion effects are replaced with a conversion in percentage for each barony inside of it. It has a base value and a variance depending on the event, decision etc. For the intermezzo endings, it uses the vanilla chance (which is 50% or 75% depending on the ending), and a variance of 25%, which means each barony will have 25 to 75 % (or 50 to 100% for caliphal renewal ending) of its faith converted randomly, trying to keep a few % for minorities if possible.
@NumberOneNoob AI will fully utilize the mechanics, converting their realm counties up to a certain threshold and change tolerance laws, all depending on their personality (zeal, compassion, rationality) and some hardcoded logic. They'll mostly try to keep their realms stable.
@BBB Not compatible with Weight of Crown.
@Enad This is odd. I've never changed the way tension modifiers are applied since the first version. The effect always removes previous modifiers before applying the new ones.
Do you see the same modifier applied multiple times on a barony ? Are you using another mod that has a lot more provinces ?
In the last game I've played for around 250 years, the savefile contains around 6k tension modifiers total (culture & faith included).
kCAFG_province_culture_tension_modifier
kCAFG_province_faith_tension_modifier
kCAFG_province_faith_tension_no_holding_modifier
As mentioned, these appeared over 150k times in the save file. It seems like the mod is applying modifiers every month without removing them internally.
This was causing pretty serious stutters and frame dips on my ~10 year save file. I imagine it would only get worse over time.
@Codius Thanks!