Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
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更新于:11 月 14 日 上午 11:43
作者:Keitaro_Ura

2.3.0

- Update for CK Version 1.18, which includes : Religious exiles system adaptation, new traditions implemented in the Cultural Benefits system

Gameplay Changes
- "Different Faith Popular Opinion" modifiers now reduce baseline faith tension for held provinces. It is now displayed as "Faith Tension Baseline".
- Minority Vassal Opinion reduction when converting only happens for vassals of other faiths.
- Natural migration will be favored if the cultures/faiths are more accepting of each other.

UI
- Map modes buttons on the culture & faith views are now handled externally; the mod is now compatible with most other mods that edit window_faith.gui or window_culture.gui

Cultural Emissary Court Position
- Does not reduce their liege's Different Faith Popular Opinion anymore.
- Maximum different faith opinion bonus: 20 -> 10.
- Maximum different culture opinion bonus: 20 -> 15.
- New task - Appease Cultural Tensions: periodically reduces the cultural tension in their liege's domain.

Cultural Benefits
- Cultural Benefits only affecting cities now affect cities in counties held by the liege (and not only cities directly held by the liege).
- Edited a few Cultural Benefits province modifiers.
- Fixed Cultural Benefits trigger chance becoming too low.
- Cultural Benefits "Has Happened" effects tooltip was wrong due to engine limitations. The proper effects will be displayed, though province and county modifiers won't display their scaling in the event toolip.
- Fixed Cultural Benefits depending on court positions checking if the liege had the position themselves instead of having the position available for employment.

AI
- Fixed AI not converting faith as much as it could (it would stop at around 50%+ instead of the proper threshold)
- AI will try to promote its culture in its capital in addition to its current promotion of provinces bordering its culture.

Fixes
- Fixed Court Chaplain conversion events tension increase/decrease amount.
- Fixed Cultural Tolerance Law using the wrong triggers for vassal approval.
- Some optimizations.
- Localization fixes.
- Various fixes.

更新于:9 月 10 日 上午 3:09
作者:Keitaro_Ura

2.2.3

- Updated for CK 1.17
- Conversion vassal directives will now ignore most AI logic that prevented them from following the directives properly
- Populist factions have more military power, especially at low culture/religion presence
- Vassals of differing culture or religion will no longer oppose laws increasing tolerance towards their culture/religion (if they care enough i.e. not callous/cynical)
However, the "Powerful Vassal Approval" section in the UI may not reflect this change properly due to modding limitations but the law can still be changed using the proper logic
- Domineering Monument and Multicultural Monument modifiers now properly increase culture conversion speed.
- Ebb and Flow modifier now properly increases culture conversion speed.
- Updated missing populist faction logic from the Khans of the Steppe update
- Fixed issue with culutal boon character faith generation

更新于:8 月 4 日 上午 9:28
作者:Keitaro_Ura

2.2.2

- Fixed a localization issue with fundamentalist religious tolerance law title

更新于:5 月 15 日 下午 5:57
作者:Keitaro_Ura

Updated for CK 1.16.2

更新于:5 月 8 日 下午 2:19
作者:Keitaro_Ura

2.1.2
- Council now has to approve changing tolerance laws.
- Nomads cannot have tolerance laws.

Updated for CK3 1.16.1
- Updated vanilla conversions events/decisions/effects, county view and councillor tasks icon
- Custom realm window adding a "laws" tab has been removed

更新于:3 月 22 日 上午 3:13
作者:Keitaro_Ura

2.1.1

- More generated characters will use the granular cultures and faiths of the province instead of only using county majority culture/faith.

更新于:2024 年 12 月 3 日 上午 6:27
作者:Keitaro_Ura

2.1.0

- Made another pass fixing and cleaning up conversion (mainly about tasks) scripts, fixing some vanilla mistakes as well.
- Improved AI culture conversion logic. Cultures will be converted more often.
- AI will must now have a more extreme personality to want to change cultural tolerance laws.
- Councillor suggestions will take into account the "Small Minority Remain" factor along with time to complete
- Councillor suggestions: added province that the councillor will target in the tooltip.

- "Thriving Jewish Community" county modifier reduces faith conversion speed by 75% on jewish faiths.
- "Conversos Persecuted" county modifier increases faith conversion speed by 75% on jewish and conversos faiths.
- "Locals Persecuted" county modifier increases faith conversion speed by 50%.
- Mercenary "Silence Missionary" contract doesn't spawn for non-cynical adventurers that have the same faith as the converter anymore.

Fixes

- Fixed "Low Presence" localization incorrectly stating councillor culture instead of their liege's.
- Fixed some court events conversion modifiers not being applied.
- Fixed some issues with tasks auto targeting for AIs.
- Fixed "Culture Tension Effects" modifier having a discrepency regarding its control decline effects (it was at -0.8/month instead of -0.75 like the modifier for faith tension)
- Fixed an error in french localization.

更新于:2024 年 11 月 11 日 上午 4:43
作者:Keitaro_Ura

2.0.2

- Reduced Impact of "Only Small Minorities Remain" at very low minority values.
- Edited modding_info.txt with proper custom provinces cultures & faiths setup guide.

更新于:2024 年 11 月 5 日 下午 4:18
作者:Keitaro_Ura

2.0.1

- Fixed an issue with county mass culture/faith change effects.

更新于:2024 年 11 月 4 日 下午 1:54
作者:Keitaro_Ura

2.0.0

- Updated for 1.14.0.1

Main Features

- Granularity is now maximized! Cultures and faiths values can now range from 0 to 100% instead of increments of 5%!
Existing savegames will be converted from the old system to the new one the next year after loading. UI & systems won't work properly until then (modding limitations).
- County setup algorithm improved. Initial province setups are more interesting and terrain now plays an important role.
- Added Tension map modes, displayable by clicking on the flame icon in the cultures/faiths view. (New saves only)

Smaller Changes

- Councillor will now make a suggestion only if the tension is low enough (below 5%), or if the task would take too long to finish (10 months or more for a single conversion).
- Updated law screen with authority laws back where they were.
- Random natural conversion within baronies will now happen less often overall, with increased chance when high tension (instead of the opposite).

Fixes

- Fixed law not preventing conversion via the county view.
- Fixed baseline tension recalculation issue that could occur when passing a law as a vassal.
- Fixed tasks button visibility in the cultures/faiths views as a landless adventurer.
- Another fix for the landless adventurer conversion contract logic.
- Fixed some script mistakes.