Portal 2
Thinking with Fizzler
9 bình luận
Cooligan 28 Thg12, 2023 @ 9:33am 
also easy
quatrus 15 Thg05, 2023 @ 3:48pm 
Good fun - thanks for creating
lahailedacorn 13 Thg05, 2023 @ 8:03pm 
Pretty good for your first map. You should use the properly sized textures inside the chambers. There's no fizzler in the bottomless pit so if the cube falls down it's stuck there for good. You should put nodraws over holes in the floor and wall.
amolex18  [tác giả] 13 Thg05, 2023 @ 10:53am 
@boolean_coercion ?
boolean_coercion 12 Thg05, 2023 @ 12:20pm 
Cool level! You might want to check fix the blue errors on the ceiling though ;)
Phil 11 Thg05, 2023 @ 3:39pm 
You can use the full compile all the time for small maps like this one. For larger maps it takes too long (some time more than one hour), and make quick compile and a full compile (and before publishing) to check the lighting.
amolex18  [tác giả] 8 Thg05, 2023 @ 1:52pm 
@Phil so that's why the entry/exit corridors were so dark i'm guessing?
Phil 8 Thg05, 2023 @ 1:38pm 
The design is correct and neat (especially for a first Hammer design). Before publishing, don't forget to make a full compile. :steamthumbsup:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=402740732
Jade BGE 8 Thg05, 2023 @ 1:22pm 
.:steamthumbsup: