Portal 2
Thinking with Fizzler
9 件のコメント
Cooligan 2023年12月28日 9時33分 
also easy
quatrus 2023年5月15日 15時48分 
Good fun - thanks for creating
lahailedacorn 2023年5月13日 20時03分 
Pretty good for your first map. You should use the properly sized textures inside the chambers. There's no fizzler in the bottomless pit so if the cube falls down it's stuck there for good. You should put nodraws over holes in the floor and wall.
amolex18  [作成者] 2023年5月13日 10時53分 
@boolean_coercion ?
boolean_coercion 2023年5月12日 12時20分 
Cool level! You might want to check fix the blue errors on the ceiling though ;)
Phil 2023年5月11日 15時39分 
You can use the full compile all the time for small maps like this one. For larger maps it takes too long (some time more than one hour), and make quick compile and a full compile (and before publishing) to check the lighting.
amolex18  [作成者] 2023年5月8日 13時52分 
@Phil so that's why the entry/exit corridors were so dark i'm guessing?
Phil 2023年5月8日 13時38分 
The design is correct and neat (especially for a first Hammer design). Before publishing, don't forget to make a full compile. :steamthumbsup:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=402740732
Jade BGE 2023年5月8日 13時22分 
.:steamthumbsup: