Portal 2
Thinking with Fizzler
9 σχόλια
Cooligan 28 Δεκ 2023, 9:33 
also easy
quatrus 15 Μαϊ 2023, 15:48 
Good fun - thanks for creating
lahailedacorn 13 Μαϊ 2023, 20:03 
Pretty good for your first map. You should use the properly sized textures inside the chambers. There's no fizzler in the bottomless pit so if the cube falls down it's stuck there for good. You should put nodraws over holes in the floor and wall.
amolex18  [Δημιουργός] 13 Μαϊ 2023, 10:53 
@boolean_coercion ?
boolean_coercion 12 Μαϊ 2023, 12:20 
Cool level! You might want to check fix the blue errors on the ceiling though ;)
Phil 11 Μαϊ 2023, 15:39 
You can use the full compile all the time for small maps like this one. For larger maps it takes too long (some time more than one hour), and make quick compile and a full compile (and before publishing) to check the lighting.
amolex18  [Δημιουργός] 8 Μαϊ 2023, 13:52 
@Phil so that's why the entry/exit corridors were so dark i'm guessing?
Phil 8 Μαϊ 2023, 13:38 
The design is correct and neat (especially for a first Hammer design). Before publishing, don't forget to make a full compile. :steamthumbsup:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=402740732
Jade BGE 8 Μαϊ 2023, 13:22 
.:steamthumbsup: