Portal 2

Portal 2

Thinking with Fizzler
9 kommenttia
Cooligan 28.12.2023 klo 9.33 
also easy
quatrus 15.5.2023 klo 15.48 
Good fun - thanks for creating
lahailedacorn 13.5.2023 klo 20.03 
Pretty good for your first map. You should use the properly sized textures inside the chambers. There's no fizzler in the bottomless pit so if the cube falls down it's stuck there for good. You should put nodraws over holes in the floor and wall.
amolex18  [tekijä] 13.5.2023 klo 10.53 
@boolean_coercion ?
boolean_coercion 12.5.2023 klo 12.20 
Cool level! You might want to check fix the blue errors on the ceiling though ;)
Phil 11.5.2023 klo 15.39 
You can use the full compile all the time for small maps like this one. For larger maps it takes too long (some time more than one hour), and make quick compile and a full compile (and before publishing) to check the lighting.
amolex18  [tekijä] 8.5.2023 klo 13.52 
@Phil so that's why the entry/exit corridors were so dark i'm guessing?
Phil 8.5.2023 klo 13.38 
The design is correct and neat (especially for a first Hammer design). Before publishing, don't forget to make a full compile. :steamthumbsup:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=402740732
Jade BGE 8.5.2023 klo 13.22 
.:steamthumbsup: