全面战争:战锤3

全面战争:战锤3

Skink Mage-Priest - Generic Lord for Lizardmen
87 条留言
Ubermorgen  [作者] 12 月 5 日 上午 2:33 
updated for 7.0
Ubermorgen  [作者] 10 月 5 日 上午 2:23 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 10 月 4 日 下午 10:47 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 9 月 12 日 下午 3:07 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [作者] 9 月 2 日 上午 11:38 
updated for 6.3
mikeybaka 9 月 2 日 上午 8:47 
you are most welcome!
Ubermorgen  [作者] 9 月 1 日 上午 1:38 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 8 月 31 日 下午 8:35 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [作者] 6 月 18 日 上午 6:08 
updated for 6.2
Ubermorgen  [作者] 6 月 5 日 下午 12:39 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang 6 月 5 日 上午 1:09 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [作者] 3 月 30 日 下午 4:03 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser 3 月 30 日 上午 12:41 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [作者] 3 月 25 日 下午 3:30 
updated for 6.1
Ubermorgen  [作者] 2024 年 12 月 12 日 下午 3:13 
updated for 6.0
Ubermorgen  [作者] 2024 年 12 月 1 日 上午 2:07 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite 2024 年 11 月 30 日 上午 10:45 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [作者] 2024 年 11 月 1 日 上午 3:40 
updated for 5.3
Ubermorgen  [作者] 2024 年 11 月 1 日 上午 3:40 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus 2024 年 11 月 1 日 上午 3:18 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [作者] 2024 年 11 月 1 日 上午 3:16 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus 2024 年 10 月 31 日 下午 8:47 
As this mod and the " Lustria Rises : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [作者] 2024 年 8 月 25 日 下午 12:56 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 2024 年 8 月 24 日 下午 4:16 
Thank you!
Ubermorgen  [作者] 2024 年 8 月 20 日 上午 9:17 
updated for 5.2
Ubermorgen  [作者] 2024 年 7 月 20 日 上午 6:21 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest 2024 年 7 月 19 日 下午 1:19 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [作者] 2024 年 7 月 19 日 上午 8:24 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest 2024 年 7 月 18 日 下午 7:28 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [作者] 2024 年 6 月 27 日 上午 8:43 
updated for 5.1
Elemental Israelite 2024 年 6 月 14 日 下午 5:56 
SFO submod?
Ubermorgen  [作者] 2024 年 5 月 15 日 上午 11:24 
updated for 5.0.2
Ubermorgen  [作者] 2024 年 4 月 30 日 上午 10:35 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite 2024 年 4 月 28 日 下午 9:18 
Seconded. Is there an SFO submod lying around?
Ish9001 2024 年 4 月 5 日 下午 3:45 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [作者] 2024 年 2 月 22 日 上午 8:29 
updated for 4.2
毒菇酒溅 2023 年 12 月 25 日 下午 12:02 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [作者] 2023 年 12 月 23 日 上午 6:11 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker 2023 年 12 月 2 日 上午 5:12 
thanks mate
Ubermorgen  [作者] 2023 年 12 月 2 日 上午 4:56 
updated for 4.1.2
Ubermorgen  [作者] 2023 年 8 月 31 日 上午 10:21 
updated for 4.0
Hive Mind 2023 年 5 月 31 日 下午 4:33 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [作者] 2023 年 5 月 31 日 上午 1:44 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind 2023 年 5 月 30 日 下午 5:59 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [作者] 2023 年 5 月 26 日 上午 9:52 
updated for 3.1
Ubermorgen  [作者] 2023 年 4 月 16 日 上午 3:11 
updated for 3.0
Walk the Void 2023 年 2 月 28 日 下午 12:47 
i appreciate you
Ubermorgen  [作者] 2023 年 2 月 28 日 上午 10:54 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [作者] 2023 年 2 月 28 日 上午 9:54 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void 2023 年 2 月 22 日 下午 2:16 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?