Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
87 件のコメント
Ubermorgen  [作成者] 12月5日 2時33分 
updated for 7.0
Ubermorgen  [作成者] 10月5日 2時23分 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 10月4日 22時47分 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 9月12日 15時07分 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [作成者] 9月2日 11時38分 
updated for 6.3
mikeybaka 9月2日 8時47分 
you are most welcome!
Ubermorgen  [作成者] 9月1日 1時38分 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 8月31日 20時35分 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [作成者] 6月18日 6時08分 
updated for 6.2
Ubermorgen  [作成者] 6月5日 12時39分 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang 6月5日 1時09分 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [作成者] 3月30日 16時03分 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser 3月30日 0時41分 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [作成者] 3月25日 15時30分 
updated for 6.1
Ubermorgen  [作成者] 2024年12月12日 15時13分 
updated for 6.0
Ubermorgen  [作成者] 2024年12月1日 2時07分 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite 2024年11月30日 10時45分 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [作成者] 2024年11月1日 3時40分 
updated for 5.3
Ubermorgen  [作成者] 2024年11月1日 3時40分 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus 2024年11月1日 3時18分 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [作成者] 2024年11月1日 3時16分 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus 2024年10月31日 20時47分 
As this mod and the " Lustria Rises : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [作成者] 2024年8月25日 12時56分 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 2024年8月24日 16時16分 
Thank you!
Ubermorgen  [作成者] 2024年8月20日 9時17分 
updated for 5.2
Ubermorgen  [作成者] 2024年7月20日 6時21分 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest 2024年7月19日 13時19分 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [作成者] 2024年7月19日 8時24分 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest 2024年7月18日 19時28分 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [作成者] 2024年6月27日 8時43分 
updated for 5.1
Elemental Israelite 2024年6月14日 17時56分 
SFO submod?
Ubermorgen  [作成者] 2024年5月15日 11時24分 
updated for 5.0.2
Ubermorgen  [作成者] 2024年4月30日 10時35分 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite 2024年4月28日 21時18分 
Seconded. Is there an SFO submod lying around?
Ish9001 2024年4月5日 15時45分 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [作成者] 2024年2月22日 8時29分 
updated for 4.2
毒菇酒溅 2023年12月25日 12時02分 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [作成者] 2023年12月23日 6時11分 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker 2023年12月2日 5時12分 
thanks mate
Ubermorgen  [作成者] 2023年12月2日 4時56分 
updated for 4.1.2
Ubermorgen  [作成者] 2023年8月31日 10時21分 
updated for 4.0
Hive Mind 2023年5月31日 16時33分 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [作成者] 2023年5月31日 1時44分 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind 2023年5月30日 17時59分 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [作成者] 2023年5月26日 9時52分 
updated for 3.1
Ubermorgen  [作成者] 2023年4月16日 3時11分 
updated for 3.0
Walk the Void 2023年2月28日 12時47分 
i appreciate you
Ubermorgen  [作成者] 2023年2月28日 10時54分 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [作成者] 2023年2月28日 9時54分 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void 2023年2月22日 14時16分 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?