Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
87 opmerkingen
Ubermorgen  [auteur] 5 dec om 2:33 
updated for 7.0
Ubermorgen  [auteur] 5 okt om 2:23 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 4 okt om 22:47 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 12 sep om 15:07 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [auteur] 2 sep om 11:38 
updated for 6.3
mikeybaka 2 sep om 8:47 
you are most welcome!
Ubermorgen  [auteur] 1 sep om 1:38 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 31 aug om 20:35 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [auteur] 18 jun om 6:08 
updated for 6.2
Ubermorgen  [auteur] 5 jun om 12:39 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang 5 jun om 1:09 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [auteur] 30 mrt om 16:03 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser 30 mrt om 0:41 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [auteur] 25 mrt om 15:30 
updated for 6.1
Ubermorgen  [auteur] 12 dec 2024 om 15:13 
updated for 6.0
Ubermorgen  [auteur] 1 dec 2024 om 2:07 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite 30 nov 2024 om 10:45 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [auteur] 1 nov 2024 om 3:40 
updated for 5.3
Ubermorgen  [auteur] 1 nov 2024 om 3:40 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus 1 nov 2024 om 3:18 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [auteur] 1 nov 2024 om 3:16 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus 31 okt 2024 om 20:47 
As this mod and the " Lustria Rises : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [auteur] 25 aug 2024 om 12:56 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 24 aug 2024 om 16:16 
Thank you!
Ubermorgen  [auteur] 20 aug 2024 om 9:17 
updated for 5.2
Ubermorgen  [auteur] 20 jul 2024 om 6:21 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest 19 jul 2024 om 13:19 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [auteur] 19 jul 2024 om 8:24 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest 18 jul 2024 om 19:28 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [auteur] 27 jun 2024 om 8:43 
updated for 5.1
Elemental Israelite 14 jun 2024 om 17:56 
SFO submod?
Ubermorgen  [auteur] 15 mei 2024 om 11:24 
updated for 5.0.2
Ubermorgen  [auteur] 30 apr 2024 om 10:35 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite 28 apr 2024 om 21:18 
Seconded. Is there an SFO submod lying around?
Ish9001 5 apr 2024 om 15:45 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [auteur] 22 feb 2024 om 8:29 
updated for 4.2
毒菇酒溅 25 dec 2023 om 12:02 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [auteur] 23 dec 2023 om 6:11 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker 2 dec 2023 om 5:12 
thanks mate
Ubermorgen  [auteur] 2 dec 2023 om 4:56 
updated for 4.1.2
Ubermorgen  [auteur] 31 aug 2023 om 10:21 
updated for 4.0
Hive Mind 31 mei 2023 om 16:33 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [auteur] 31 mei 2023 om 1:44 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind 30 mei 2023 om 17:59 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [auteur] 26 mei 2023 om 9:52 
updated for 3.1
Ubermorgen  [auteur] 16 apr 2023 om 3:11 
updated for 3.0
Walk the Void 28 feb 2023 om 12:47 
i appreciate you
Ubermorgen  [auteur] 28 feb 2023 om 10:54 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [auteur] 28 feb 2023 om 9:54 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void 22 feb 2023 om 14:16 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?