Total War: WARHAMMER III
Skink Mage-Priest - Generic Lord for Lizardmen
Коментарів: 87
Ubermorgen  [автор] 5 груд. о 2:33 
updated for 7.0
Ubermorgen  [автор] 5 жовт. о 2:23 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 4 жовт. о 22:47 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 12 верес. о 15:07 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [автор] 2 верес. о 11:38 
updated for 6.3
mikeybaka 2 верес. о 8:47 
you are most welcome!
Ubermorgen  [автор] 1 верес. о 1:38 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 31 серп. о 20:35 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [автор] 18 черв. о 6:08 
updated for 6.2
Ubermorgen  [автор] 5 черв. о 12:39 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang 5 черв. о 1:09 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [автор] 30 берез. о 16:03 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser 30 берез. о 0:41 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [автор] 25 берез. о 15:30 
updated for 6.1
Ubermorgen  [автор] 12 груд. 2024 о 15:13 
updated for 6.0
Ubermorgen  [автор] 1 груд. 2024 о 2:07 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite 30 листоп. 2024 о 10:45 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [автор] 1 листоп. 2024 о 3:40 
updated for 5.3
Ubermorgen  [автор] 1 листоп. 2024 о 3:40 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus 1 листоп. 2024 о 3:18 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [автор] 1 листоп. 2024 о 3:16 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus 31 жовт. 2024 о 20:47 
As this mod and the " Lustria Rises : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [автор] 25 серп. 2024 о 12:56 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 24 серп. 2024 о 16:16 
Thank you!
Ubermorgen  [автор] 20 серп. 2024 о 9:17 
updated for 5.2
Ubermorgen  [автор] 20 лип. 2024 о 6:21 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest 19 лип. 2024 о 13:19 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [автор] 19 лип. 2024 о 8:24 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest 18 лип. 2024 о 19:28 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [автор] 27 черв. 2024 о 8:43 
updated for 5.1
Elemental Israelite 14 черв. 2024 о 17:56 
SFO submod?
Ubermorgen  [автор] 15 трав. 2024 о 11:24 
updated for 5.0.2
Ubermorgen  [автор] 30 квіт. 2024 о 10:35 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite 28 квіт. 2024 о 21:18 
Seconded. Is there an SFO submod lying around?
Ish9001 5 квіт. 2024 о 15:45 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [автор] 22 лют. 2024 о 8:29 
updated for 4.2
毒菇酒溅 25 груд. 2023 о 12:02 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [автор] 23 груд. 2023 о 6:11 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker 2 груд. 2023 о 5:12 
thanks mate
Ubermorgen  [автор] 2 груд. 2023 о 4:56 
updated for 4.1.2
Ubermorgen  [автор] 31 серп. 2023 о 10:21 
updated for 4.0
Hive Mind 31 трав. 2023 о 16:33 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [автор] 31 трав. 2023 о 1:44 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind 30 трав. 2023 о 17:59 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [автор] 26 трав. 2023 о 9:52 
updated for 3.1
Ubermorgen  [автор] 16 квіт. 2023 о 3:11 
updated for 3.0
Walk the Void 28 лют. 2023 о 12:47 
i appreciate you
Ubermorgen  [автор] 28 лют. 2023 о 10:54 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [автор] 28 лют. 2023 о 9:54 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void 22 лют. 2023 о 14:16 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?