Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
87 bình luận
Ubermorgen  [tác giả] 5 Thg12 @ 2:33am 
updated for 7.0
Ubermorgen  [tác giả] 5 Thg10 @ 2:23am 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 4 Thg10 @ 10:47pm 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 12 Thg09 @ 3:07pm 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [tác giả] 2 Thg09 @ 11:38am 
updated for 6.3
mikeybaka 2 Thg09 @ 8:47am 
you are most welcome!
Ubermorgen  [tác giả] 1 Thg09 @ 1:38am 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 31 Thg08 @ 8:35pm 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [tác giả] 18 Thg06 @ 6:08am 
updated for 6.2
Ubermorgen  [tác giả] 5 Thg06 @ 12:39pm 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang 5 Thg06 @ 1:09am 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [tác giả] 30 Thg03 @ 4:03pm 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser 30 Thg03 @ 12:41am 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [tác giả] 25 Thg03 @ 3:30pm 
updated for 6.1
Ubermorgen  [tác giả] 12 Thg12, 2024 @ 3:13pm 
updated for 6.0
Ubermorgen  [tác giả] 1 Thg12, 2024 @ 2:07am 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite 30 Thg11, 2024 @ 10:45am 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [tác giả] 1 Thg11, 2024 @ 3:40am 
updated for 5.3
Ubermorgen  [tác giả] 1 Thg11, 2024 @ 3:40am 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus 1 Thg11, 2024 @ 3:18am 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [tác giả] 1 Thg11, 2024 @ 3:16am 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus 31 Thg10, 2024 @ 8:47pm 
As this mod and the " Lustria Rises : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [tác giả] 25 Thg08, 2024 @ 12:56pm 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 24 Thg08, 2024 @ 4:16pm 
Thank you!
Ubermorgen  [tác giả] 20 Thg08, 2024 @ 9:17am 
updated for 5.2
Ubermorgen  [tác giả] 20 Thg07, 2024 @ 6:21am 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest 19 Thg07, 2024 @ 1:19pm 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [tác giả] 19 Thg07, 2024 @ 8:24am 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest 18 Thg07, 2024 @ 7:28pm 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [tác giả] 27 Thg06, 2024 @ 8:43am 
updated for 5.1
Elemental Israelite 14 Thg06, 2024 @ 5:56pm 
SFO submod?
Ubermorgen  [tác giả] 15 Thg05, 2024 @ 11:24am 
updated for 5.0.2
Ubermorgen  [tác giả] 30 Thg04, 2024 @ 10:35am 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite 28 Thg04, 2024 @ 9:18pm 
Seconded. Is there an SFO submod lying around?
Ish9001 5 Thg04, 2024 @ 3:45pm 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [tác giả] 22 Thg02, 2024 @ 8:29am 
updated for 4.2
毒菇酒溅 25 Thg12, 2023 @ 12:02pm 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [tác giả] 23 Thg12, 2023 @ 6:11am 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker 2 Thg12, 2023 @ 5:12am 
thanks mate
Ubermorgen  [tác giả] 2 Thg12, 2023 @ 4:56am 
updated for 4.1.2
Ubermorgen  [tác giả] 31 Thg08, 2023 @ 10:21am 
updated for 4.0
Hive Mind 31 Thg05, 2023 @ 4:33pm 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [tác giả] 31 Thg05, 2023 @ 1:44am 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind 30 Thg05, 2023 @ 5:59pm 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [tác giả] 26 Thg05, 2023 @ 9:52am 
updated for 3.1
Ubermorgen  [tác giả] 16 Thg04, 2023 @ 3:11am 
updated for 3.0
Walk the Void 28 Thg02, 2023 @ 12:47pm 
i appreciate you
Ubermorgen  [tác giả] 28 Thg02, 2023 @ 10:54am 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [tác giả] 28 Thg02, 2023 @ 9:54am 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void 22 Thg02, 2023 @ 2:16pm 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?