Space Engineers
PassageIntersections
51–60 из 65
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Обновление: 8 окт. 2017 г. в 15:40

-Temp fix for base models, some LODs still borked

Обновление: 8 окт. 2017 г. в 9:32

-General Model Improvements
-Added LOD Models

Обновление: 10 сен. 2017 г. в 22:33

We need curtains, STAT!

-Added 2 new models: Passage Window and Passage Dual Window

Comes in both Standard and Lighted flavors, sticks to Large and Small grids

Обновление: 10 сен. 2017 г. в 22:30

^ see above ^

Обновление: 9 сен. 2017 г. в 10:51

-Fixed Passage Button Panel not working in specific orentation

Обновление: 26 авг. 2017 г. в 22:02

I Swear, I Check My Stuff!

-Apparently the lighted ones were also goofed up...it should be fixed.

Обновление: 26 авг. 2017 г. в 21:52

No really I fixed it!

-Forgot to double check that the 4-Way Intersection's mount points were correct on small grids, they should actually be right this time.

Обновление: 26 авг. 2017 г. в 20:38

Control yo' self!

-Added Passage w/ Button Panel
-Added Passage Conveyor (has conveyor ports on left, right, and top)
-Added Vertical T Intersection

-Fixed 4-Way Intersection under AVTech placing lighted version
-Some Lighted Passages were using ReflectorBlock Changed to LightingBlock

Обновление: 10 авг. 2017 г. в 23:55

Stop and Get Some Directions!

-Added four Passages with LCD screens: Passage with LCD, Passage T with LCD, Passage with Corner LCD, and Passage with Corner LCD (Inverted)

Обновление: 4 авг. 2017 г. в 0:10

Leveled Responce!

- Added Passage Stairs, both Lighted and non-lighted varieties.

- Reworked intersection blocks (4-way, T, and Corner); ceilings should better match vanillia passage blocks and build states look slightly better.

- Fixed Passage Vent not pressurizing when not placed right side up according to grid (how the grid determined what was up or down in space is beyond me)