Space Engineers

Space Engineers

PassageIntersections
Zobrazuje se 51–60 z 65 položek
< 1  2  3  4  5  6  7 >
Aktualizace: 8. říj. 2017 v 15.40

-Temp fix for base models, some LODs still borked

Aktualizace: 8. říj. 2017 v 9.32

-General Model Improvements
-Added LOD Models

Aktualizace: 10. zář. 2017 v 22.33

We need curtains, STAT!

-Added 2 new models: Passage Window and Passage Dual Window

Comes in both Standard and Lighted flavors, sticks to Large and Small grids

Aktualizace: 10. zář. 2017 v 22.30

^ see above ^

Aktualizace: 9. zář. 2017 v 10.51

-Fixed Passage Button Panel not working in specific orentation

Aktualizace: 26. srp. 2017 v 22.02

I Swear, I Check My Stuff!

-Apparently the lighted ones were also goofed up...it should be fixed.

Aktualizace: 26. srp. 2017 v 21.52

No really I fixed it!

-Forgot to double check that the 4-Way Intersection's mount points were correct on small grids, they should actually be right this time.

Aktualizace: 26. srp. 2017 v 20.38

Control yo' self!

-Added Passage w/ Button Panel
-Added Passage Conveyor (has conveyor ports on left, right, and top)
-Added Vertical T Intersection

-Fixed 4-Way Intersection under AVTech placing lighted version
-Some Lighted Passages were using ReflectorBlock Changed to LightingBlock

Aktualizace: 10. srp. 2017 v 23.55

Stop and Get Some Directions!

-Added four Passages with LCD screens: Passage with LCD, Passage T with LCD, Passage with Corner LCD, and Passage with Corner LCD (Inverted)

Aktualizace: 4. srp. 2017 v 0.10

Leveled Responce!

- Added Passage Stairs, both Lighted and non-lighted varieties.

- Reworked intersection blocks (4-way, T, and Corner); ceilings should better match vanillia passage blocks and build states look slightly better.

- Fixed Passage Vent not pressurizing when not placed right side up according to grid (how the grid determined what was up or down in space is beyond me)