Space Engineers

Space Engineers

PassageIntersections
Viser 51–60 av 65 bidrag
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Oppdatering: 8. okt. 2017 @ 15.40

-Temp fix for base models, some LODs still borked

Oppdatering: 8. okt. 2017 @ 9.32

-General Model Improvements
-Added LOD Models

Oppdatering: 10. sep. 2017 @ 22.33

We need curtains, STAT!

-Added 2 new models: Passage Window and Passage Dual Window

Comes in both Standard and Lighted flavors, sticks to Large and Small grids

Oppdatering: 10. sep. 2017 @ 22.30

^ see above ^

Oppdatering: 9. sep. 2017 @ 10.51

-Fixed Passage Button Panel not working in specific orentation

Oppdatering: 26. aug. 2017 @ 22.02

I Swear, I Check My Stuff!

-Apparently the lighted ones were also goofed up...it should be fixed.

Oppdatering: 26. aug. 2017 @ 21.52

No really I fixed it!

-Forgot to double check that the 4-Way Intersection's mount points were correct on small grids, they should actually be right this time.

Oppdatering: 26. aug. 2017 @ 20.38

Control yo' self!

-Added Passage w/ Button Panel
-Added Passage Conveyor (has conveyor ports on left, right, and top)
-Added Vertical T Intersection

-Fixed 4-Way Intersection under AVTech placing lighted version
-Some Lighted Passages were using ReflectorBlock Changed to LightingBlock

Oppdatering: 10. aug. 2017 @ 23.55

Stop and Get Some Directions!

-Added four Passages with LCD screens: Passage with LCD, Passage T with LCD, Passage with Corner LCD, and Passage with Corner LCD (Inverted)

Oppdatering: 4. aug. 2017 @ 0.10

Leveled Responce!

- Added Passage Stairs, both Lighted and non-lighted varieties.

- Reworked intersection blocks (4-way, T, and Corner); ceilings should better match vanillia passage blocks and build states look slightly better.

- Fixed Passage Vent not pressurizing when not placed right side up according to grid (how the grid determined what was up or down in space is beyond me)