Arma 3
Road Flare DEMO
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Uppdatering: 26 sep, 2018 @ 16:13

Small tweak to prevent issues when flares or chemlights are thrown on rocks, however if the rocks have bad geometry/collision you still might have problems.

Uppdatering: 23 jun, 2018 @ 14:28

Script update.
Changes:
- added a small fail safe to prevent multiple execution in MP for the same object
- tweaked SFXs

Uppdatering: 30 dec, 2017 @ 4:16

* fixed issues with light
* cleaned up the script
* script structure changed but the usage is the same

Uppdatering: 12 jul, 2017 @ 9:53

* Sound fixes
* Now the throwable item working as road flare is customizable
* Few tweaks and optimization to make it more JIP friendly

Uppdatering: 19 dec, 2016 @ 5:41

I made an script update for situations when you want to have a object placed from editor to work as a road flare

Uppdatering: 30 nov, 2016 @ 5:58

Uppdatering: 30 nov, 2016 @ 5:42

Uppdatering: 30 nov, 2016 @ 4:34