Arma 3
DETACHMENT FOB GIBRALTAR
Visar 31–40 av 49 poster
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Uppdatering: 2 sep, 2016 @ 10:54

Random Carbomb can now be deactivated Check car back windows.

Uppdatering: 29 aug, 2016 @ 3:22

Script Change to try to stop Enemy Fleeing when their numbers are low. Which can prevent end triggers working.

Uppdatering: 25 aug, 2016 @ 8:38

1 fix for Bomb alley

Uppdatering: 24 aug, 2016 @ 13:51

Uppdatering: 24 aug, 2016 @ 8:38

Bomb Alley must now be cleared of IED & mines for first task. to complete.

Uppdatering: 23 aug, 2016 @ 3:34

Final version. Mission's in the can. Max amount of random.

Uppdatering: 22 aug, 2016 @ 10:39

Enemy were running out of Ammo gave them more.....

Uppdatering: 22 aug, 2016 @ 8:14

Uppdatering: 21 aug, 2016 @ 15:07

The mission has been compleated on a Dedicated, everything worked., Yay! Update is; tweeked a few timings & added a posible (50% )Truck bomb (or 2 even) that drives up to a gate & blows up dont let them reach the FOB Gates.

Uppdatering: 19 aug, 2016 @ 13:37

Doubled the amount of ammo for the static 50cal's You need it for second task.!