Arma 3
DETACHMENT FOB GIBRALTAR
Se afișează 31-40 din 49 intrări
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Actualizare: 2 sept. 2016 @ 10:54

Random Carbomb can now be deactivated Check car back windows.

Actualizare: 29 aug. 2016 @ 3:22

Script Change to try to stop Enemy Fleeing when their numbers are low. Which can prevent end triggers working.

Actualizare: 25 aug. 2016 @ 8:38

1 fix for Bomb alley

Actualizare: 24 aug. 2016 @ 13:51

Actualizare: 24 aug. 2016 @ 8:38

Bomb Alley must now be cleared of IED & mines for first task. to complete.

Actualizare: 23 aug. 2016 @ 3:34

Final version. Mission's in the can. Max amount of random.

Actualizare: 22 aug. 2016 @ 10:39

Enemy were running out of Ammo gave them more.....

Actualizare: 22 aug. 2016 @ 8:14

Actualizare: 21 aug. 2016 @ 15:07

The mission has been compleated on a Dedicated, everything worked., Yay! Update is; tweeked a few timings & added a posible (50% )Truck bomb (or 2 even) that drives up to a gate & blows up dont let them reach the FOB Gates.

Actualizare: 19 aug. 2016 @ 13:37

Doubled the amount of ammo for the static 50cal's You need it for second task.!